*.zmesh Models

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Anexenaumoon
Posts: 119
Joined: Sun Dec 27, 2015 10:22 pm

*.zmesh Models

Post by Anexenaumoon »

Hey all, I'm ripping from a game called Blast A Way on the iPhone. I have this file extension I have had no luck figuring out how to handle. I was wondering if this was a compressed model, as looking at it in a hex editor shows the magic ID and then the ascii text "OBJ" so, I tried removing up to that, and renaming to .obj. But it didn't come up. Can anyone help? It would be great! I've attached a sample down below. Thanks!:)
~Eric
sleepyzay
Posts: 40
Joined: Mon Sep 15, 2014 5:13 am

Re: *.zmesh Models

Post by sleepyzay »

All of the models are clumped up together and I'm to impatient to figure out how the bones work for repositioning. Since the models are very simple this shouldn't be a real problem for reassembling though.