Evolution engine sound convertor (Darkness II, Star Trek, Warframe...)

Codecs, formats, encoding/decoding of game audio, video and music
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Evolution engine sound convertor (Darkness II, Star Trek, Warframe...)

Post by id-daemon »

Evolution engine sound convertor (for games like Warframe, Darkness II, Star Trek, Dark Sector...)

Tested with Darkness II, Star Trek, Warframe, but may work with all other games.

How to use it:
- Extract all sound files to separate folders with "EvolutionUnpack" tool.
- Choose the game from the dropdown list;
- Choose 3 misc audio folders: H, B, F, those named like H.Misc, e.t.c
- choose an new empty folder for extracted sound.
- Click "convert all".
- Choose 3 language audio folders (if present), those named like H.Misc_en (for english), or your language
- choose another folder for extracted sound if you wish.
- Click "convert all".

Most music files will be in WAV with plain PCM.
Most SFX files will be in WAV files with Microsoft ADPCM codec.
Most voice files will be in .XWMA format. You can play those if you have proper codecs installed, otherwise use xWMAEncode.exe to convert those to WAV.

Important notes:
- No progress bar. Just wait for the end message.
- No error handling! Be careful.

I can improve the tool later (add progress bar, error handling, support all games, etc) if there will be interest in this.