Castlevania: Lords of Shadow 2

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Castlevania: Lords of Shadow 2

Post by Doctor Loboto »

Hey hey, after some work and searching, I managed to extract the archives of this game, and surprisingly it has what appear to be rather simple formats for it's models! The textures are DDS files simple enough, and the models are pretty much laid out the same. Can anyone manage to put together a script to get these models converted?

https://www.dropbox.com/s/th6c8yog8v7ntyv/satan.zip?dl=0
Karpati
Posts: 107
Joined: Wed Nov 12, 2014 1:46 pm

Re: Castlevania: Lords of Shadow 2

Post by Karpati »

You can convert these files to Wavefront .obj format using the registered 3D Object Converter for Windows or i3DConverter (for Mac).
http://3doc.i3dconverter.com
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Castlevania: Lords of Shadow 2

Post by Doctor Loboto »

Well, there's THAT...

Or with some searching you can use a method that DOESN'T cost fifty bucks for a program if you have 3DS Max 2011

Which would be this simple script someone on Xentax made a while ago.
Big Boss
Posts: 27
Joined: Mon Feb 03, 2020 3:17 pm

Re: Castlevania: Lords of Shadow 2

Post by Big Boss »

Hello guys, I'm Big Boss, new here, I work translating games from the Castlevania franchise, and I would like to know if any of you have a script to unpack and compress the Castlevania: Lords of Shadow 2 DLC Revelations, by Xbox 360, because this Script: https://aluigi.altervista.org/bms/castlevania.bms did not work for me, it presents an error in the half of the unpacking, and it does not recompact, I tried all that are in this Topic, and I couldn't, I need it, to fix some Localization errors of my language in the game , please help me, thank you ...