Super Smash Bros. for Wii U .omo to .anim light.bin ligh format to .scn0

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Escope12
Posts: 10
Joined: Wed Dec 16, 2015 3:30 pm

Super Smash Bros. for Wii U .omo to .anim light.bin ligh format to .scn0

Post by Escope12 »

Hi everyone. I'm new here and I need help with something. I'm trying to convert .omo animation files from Super Smash Bros. for Wii U into Autodesk Maya Animation .anim file and Super Smash Bros. for Wii U light.bin LIGH format into Super Smash Bros. Brawl .scn0 file for stages? Can anyone make 2 quickbms scripts for these. https://www.dropbox.com/s/anjfm0ivc6d2i ... s.zip?dl=0
TabuuAkugun
Posts: 5
Joined: Wed Dec 16, 2015 2:36 am

Re: Super Smash Bros. for Wii U .omo to .anim light.bin ligh format to .scn0

Post by TabuuAkugun »

Hey, while you're at it, I wouldn't mind a Unity .anim script either. ;)
Escope12
Posts: 10
Joined: Wed Dec 16, 2015 3:30 pm

Re: Super Smash Bros. for Wii U .omo to .anim light.bin ligh format to .scn0

Post by Escope12 »

TabuuAkugun wrote:Hey, while you're at it, I wouldn't mind a Unity .anim script either. ;)
You think you can do that too? One for Maya .anim and one for Unity .anim and one for light.bin LIGH format to Brawl's .scn0.