Super Smash Bros. for Wii U .omo to .anim light.bin ligh format to .scn0
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- Posts: 10
- Joined: Wed Dec 16, 2015 3:30 pm
Super Smash Bros. for Wii U .omo to .anim light.bin ligh format to .scn0
Hi everyone. I'm new here and I need help with something. I'm trying to convert .omo animation files from Super Smash Bros. for Wii U into Autodesk Maya Animation .anim file and Super Smash Bros. for Wii U light.bin LIGH format into Super Smash Bros. Brawl .scn0 file for stages? Can anyone make 2 quickbms scripts for these. https://www.dropbox.com/s/anjfm0ivc6d2i ... s.zip?dl=0
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- Posts: 5
- Joined: Wed Dec 16, 2015 2:36 am
Re: Super Smash Bros. for Wii U .omo to .anim light.bin ligh format to .scn0
Hey, while you're at it, I wouldn't mind a Unity .anim script either.
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- Posts: 10
- Joined: Wed Dec 16, 2015 3:30 pm
Re: Super Smash Bros. for Wii U .omo to .anim light.bin ligh format to .scn0
You think you can do that too? One for Maya .anim and one for Unity .anim and one for light.bin LIGH format to Brawl's .scn0.TabuuAkugun wrote:Hey, while you're at it, I wouldn't mind a Unity .anim script either.