Sheep, Dog 'n' Wolf / Looney Tunes Sheep Raider

How to translate the files of a game
The_Reaper_CooL
Posts: 69
Joined: Sat Dec 05, 2015 2:31 pm

Sheep, Dog 'n' Wolf / Looney Tunes Sheep Raider

Post by The_Reaper_CooL »

Hey there boys and girls, dude and dudettes!

I want to translate a game called Looney Tunes - Sheep Raider, or Sheep, Dog 'n' Wolf, as some of you know it. It's an older game where you control Ralph, a coyote, and you have to steal lots of sheep while avoiding Sam, the shepherd dog.

Now the text can be found in the MLT files in their respective folder. My problem is that when I modify even one bit of the file, then it wouldn't load, so no text will be displayed in the game. It doesn't matter if the file is exactly the same in size as before.

I've come to the conclusion that the game might use checksum checks on these files, and that's why I can't edit the files. By this I mean if I change the ingame text like this: Apple -> apple (so into a smaller "a"), then the game won't load the text files for that level.

If I replace MLT files with each other, the game still runs and loads up the strings, although different ones (because for example I'm using level 01's MLT file in level 00). This means that the protection really can be (or really is) in the MLT files themselves.

Here are the first 5 levels files -> https://drive.google.com/file/d/0B2kV4D ... NBa00/view