Bleach: Shattered Blade .sms files

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

Bleach: Shattered Blade .sms files

Post by MarioSonicU »

I cant figure out how to extract the format, some help on this will be very nice.
sleepyzay
Posts: 40
Joined: Mon Sep 15, 2014 5:13 am

Re: Bleach: Shattered Blade .sms files

Post by sleepyzay »

Delete the first 20 bytes, save it as a *.gno ,and use this script and it should run fine. :)
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

Re: Bleach: Shattered Blade .sms files

Post by MarioSonicU »

I'm Having a bit of trouble as it does not import in 3DS Max. Can you help
sleepyzay
Posts: 40
Joined: Mon Sep 15, 2014 5:13 am

Re: Bleach: Shattered Blade .sms files

Post by sleepyzay »

What version are you using?
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

Re: Bleach: Shattered Blade .sms files

Post by MarioSonicU »

I remember using 3DS Max 2016 in my school. I downloaded 3DS Max 2013 through Autodesk's Virtual Agent But i am unable to install it without administrative rights
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

Re: Bleach: Shattered Blade .sms files

Post by MarioSonicU »

It gives me an error
--Unable to convert:undefined to type: integrater64
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

Re: Bleach: Shattered Blade .sms files

Post by MarioSonicU »

is anyone going to work on the formats .sms and .ai and .act
Argg
Posts: 6
Joined: Sat Mar 28, 2020 6:00 pm

Re: Bleach: Shattered Blade .sms files

Post by Argg »

hey campers i wrote a .sms file unpacker and gno importer for blender
it isnt in a new release but if you just download the code as a zip and install it into blender it should be fine
https://github.com/Argx2121/Sega_NN_tools
i know nothing about this anime but do your thing