[REQ] Dead Rising 3 main characters exporter

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
thePWA
Posts: 20
Joined: Wed Oct 28, 2015 1:21 am

[REQ] Dead Rising 3 main characters exporter

Post by thePWA »

I hope I did this one right... could anyone look into the format for Dead Rising 3 main character models?
I've uploaded sample .big and .tex files here https://www.dropbox.com/s/ihu71fs73nwcw96/DR3_Angel_DLC.7z?dl=0
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: [REQ] Dead Rising 3 main characters exporter

Post by Acewell »

face_dlc_angel_a_m3.big
Image

h20 file for this mesh

Code: Select all

0x69A0 1794
Vb1
40 12
0x1B80 499
020300
0x0 255



face_dlc_angel_a_m3.tex can be opened with TextureFinder and it contains a 512x512 dxt1 texture that you can save out and crop down to size and apply to the obj, the UVs needed to be flipped vertical and scaled x2 and repositioned to fit the texture.

face_dlc_angel_a_m3.zip
thePWA
Posts: 20
Joined: Wed Oct 28, 2015 1:21 am

Re: [REQ] Dead Rising 3 main characters exporter

Post by thePWA »

Acewell wrote:face_dlc_angel_a_m3.big
Image

h20 file for this mesh

Code: Select all

0x69A0 1794
Vb1
40 12
0x1B80 499
020300
0x0 255



face_dlc_angel_a_m3.tex can be opened with TextureFinder and it contains a 512x512 dxt1 texture that you can save out and crop down to size and apply to the obj, the UVs needed to be flipped vertical and scaled x2 and repositioned to fit the texture.

face_dlc_angel_a_m3.zip


Thanks for taking the time for this model. I was kind of hoping for an exporter (python, maxscript, anything would do) which also gets the in-game rigging and weights intact.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: [REQ] Dead Rising 3 main characters exporter

Post by Acewell »

thePWA wrote:I was kind of hoping for an exporter (python, maxscript, anything would do) which also gets the in-game rigging and weights intact.

well, this falls into the "anything would do" pile until someone decides its worth their time to make a plugin. :)
thePWA
Posts: 20
Joined: Wed Oct 28, 2015 1:21 am

Re: [REQ] Dead Rising 3 main characters exporter

Post by thePWA »

I actually found a blender exporter from here http://forum.xentax.com/viewtopic.php?f ... 0&start=15 by Szkaradek123 but it doesn't work on the files I uploaded (these were part of the main characters "costumes" which were "assembled" part by part).