D1 Grand Prix
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Re: D1 Grand Prix
aluigi wrote:http://aluigi.org/papers/bms/others/d1_grand_prix.bms
This is perfect, the data.bin provides well organised folders with common file formats (BMP/PNG) that are all uncompressed, plus HSB sound files that can be played with some tool I distantly remember..
Folder structure:
However, in a matter of car models it is actually quite simple- they're all stored in the 'PACK' file out of all the obvious ones (MODEL contains player models of all of the things) and vary from 1.7MB to 1.4MB and are all .BIN files with the car titles and different variations following- eg ER34_P0(x)- about seven of each car which is accurate to the different beginner, intermediate and D1 Pro levels of the cars.
I don't know if these .bins are their final forms, so I've uploaded one of them below for extraction if possible.. Thanks
Sample file (in full):
https://www.dropbox.com/s/2w83ok5syydhk ... 1.BIN?dl=0
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Re: D1 Grand Prix
An idea of script to extract these data:
Keep in mind that this is not data to extract, that's why the results have no sense.
Code: Select all
set NAME string ""
get BIN_SIZE asize
for OFFSET = 0 < BIN_SIZE
get TYPE long
get SIZE long
get DUMMY1 short # 0xf or 0x37
get DUMMY2 short # 0x1c02
if DUMMY2 != 0x1c02
print "ERROR"
cleanexit
endif
savepos OFFSET
if TYPE == 0x2
getdstring NAME SIZE
elif TYPE >= 0x100
getdstring DUMMY SIZE
endif
if TYPE == 1
log NAME OFFSET SIZE
set NAME string ""
math OFFSET += SIZE
goto OFFSET
endif
savepos OFFSET
next
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- Posts: 46
- Joined: Sat Sep 27, 2014 10:24 pm
Re: D1 Grand Prix
aluigi wrote:An idea of script to extract these data:Keep in mind that this is not data to extract, that's why the results have no sense.Code: Select all
set NAME string ""
get BIN_SIZE asize
for OFFSET = 0 < BIN_SIZE
get TYPE long
get SIZE long
get DUMMY1 short # 0xf or 0x37
get DUMMY2 short # 0x1c02
if DUMMY2 != 0x1c02
print "ERROR"
cleanexit
endif
savepos OFFSET
if TYPE == 0x2
getdstring NAME SIZE
elif TYPE >= 0x100
getdstring DUMMY SIZE
endif
if TYPE == 1
log NAME OFFSET SIZE
set NAME string ""
math OFFSET += SIZE
goto OFFSET
endif
savepos OFFSET
next
Alright, so your suggesting that these aren't really archives with more data inside than what I need? If so, thanks for all your work and I'll try and get something sorted.. hopefully!
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- Site Admin
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Re: D1 Grand Prix
I remember that they where quite chaotic, I don't even know if they are resources or what.
Maybe some of them are raw files but I don't know what types of files.
Maybe some of them are raw files but I don't know what types of files.
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- Joined: Sun Aug 10, 2014 1:13 pm
Re: D1 Grand Prix
I've made a simple analysis regarding the game, it probably used RenderWare engine since I've found some .dff 3D models inside the game folders, but just few are in .dff formats (which can be easily imported with ZModeler, you should know).
So I've tried to rename the .bin packages of cars into .dff and imported them into ZModeler. Most of the meshes are there, but by importing these as .dff in ZMod some errors will appear. My guesses are that these .bin files contain not only 3D data but also textures.
PS: UV map also looks intact.
So I've tried to rename the .bin packages of cars into .dff and imported them into ZModeler. Most of the meshes are there, but by importing these as .dff in ZMod some errors will appear. My guesses are that these .bin files contain not only 3D data but also textures.
PS: UV map also looks intact.