Import Tuner Challenge BUILD.DAT

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Argonaut
Posts: 46
Joined: Sat Sep 27, 2014 10:24 pm

Import Tuner Challenge BUILD.DAT

Post by Argonaut »

Yes, yes, another of the TXR series. I've taken note of the amount of requests I have been making recently.. if you want me to stop, just ask, I won't be offended.
Meanwhile, the folks at Xentax could recognise a potential Xmem compression with certain text strings (screenshots below) even with *some* .eUCLy headers..

Sample files:
https://www.dropbox.com/s/zheip1eyw7gmv ... C.zip?dl=0

BUILD.TOC: https://www.dropbox.com/s/j09g8h19tqe2s ... D.TOC?dl=0

Screenshots: http://i.imgur.com/nW8QAEf.jpg
http://i.imgur.com/EyZ6vwU.jpg
http://i.imgur.com/8TNbity.jpg

In my personal opinion, I think alot of this is .eUCLy headers but were dealing with a 360 game here so idk if the Compression rate will be different or not.. worth a try and then I can pretty much generalise the entire series' formats in one go after this one.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Import Tuner Challenge BUILD.DAT

Post by aluigi »

There is no limit to the requests you can do: the forum exists to be used as much as possible :)

Personally I don't think it's Xmem for various reasons: the initial bytes, the presence of readable text strings, no results with my scanner.
You can see some examples of compressed data here:
viewtopic.php?f=4&t=27

If you want to know how a Xmem compressed data looks, use the following script on any file you desire and it will compress it:

Code: Select all

comtype xmemlzx_compress
get SIZE asize
clog "output.dat" 0 SIZE SIZE
Argonaut
Posts: 46
Joined: Sat Sep 27, 2014 10:24 pm

Re: Import Tuner Challenge BUILD.DAT

Post by Argonaut »

aluigi wrote:There is no limit to the requests you can do: the forum exists to be used as much as possible :)

Personally I don't think it's Xmem for various reasons: the initial bytes, the presence of readable text strings, no results with my scanner.
You can see some examples of compressed data here:
viewtopic.php?f=4&t=27

If you want to know how a Xmem compressed data looks, use the following script on any file you desire and it will compress it:

Code: Select all

comtype xmemlzx_compress
get SIZE asize
clog "output.dat" 0 SIZE SIZE



Alright, thanks for that then :D So I guess they're .eUCLy headers then.. ah well. That's the TXR series closed then, as all the compression methods have been identified. However.. there is one game left and instead of making a new thread I'll keep it to this one.


It's called "D1 Professional Gran Prix" for PS2 and that has an awful lot of nice D1 cars..

It's Data is all within a couple of bin files (One is titled movie, one is an ex_movie (Extra movies?) and one is just data) and features no header I've ever seen..


Anyway, here's some samples, no index file this time (I think). My bets are on an unknown compression method.

https://www.dropbox.com/s/fg9pp07qo0ajk ... s.zip?dl=0
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Import Tuner Challenge BUILD.DAT

Post by aluigi »

Please create new threads for different games:
viewtopic.php?f=9&t=188
Argonaut
Posts: 46
Joined: Sat Sep 27, 2014 10:24 pm

Re: Import Tuner Challenge BUILD.DAT

Post by Argonaut »

aluigi wrote:Please create new threads for different games:
viewtopic.php?f=9&t=188


Okay no problems, thanks for the script!