BlazBlue Continuum Shift Extend .pac

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
makc_ar
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Joined: Sun Aug 17, 2014 7:27 pm

BlazBlue Continuum Shift Extend .pac

Post by makc_ar »

aluigi
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Joined: Wed Jul 30, 2014 9:32 pm

Re: BlazBlue Continuum Shift Extend .pac

Post by aluigi »

It's just the usual script used for Blazblue:
http://aluigi.org/bms/arcsys.bms

It must be resused on the extracted files apparently because they are some sort of archive of archive
makc_ar
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Joined: Sun Aug 17, 2014 7:27 pm

Re: BlazBlue Continuum Shift Extend .pac

Post by makc_ar »

aluigi
Site Admin
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Re: BlazBlue Continuum Shift Extend .pac

Post by aluigi »

Script 0.1.4 :)
makc_ar
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Joined: Sun Aug 17, 2014 7:27 pm

Re: BlazBlue Continuum Shift Extend .pac

Post by makc_ar »

Thanks a lot aluigi. How about textures unpacking .pac -> files .hip(png or tga) and .dds?
Example: https://yadi.sk/d/rk5eiZv5wiH33

Image
Last edited by makc_ar on Wed Oct 12, 2016 2:45 pm, edited 1 time in total.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: BlazBlue Continuum Shift Extend .pac

Post by aluigi »

Use the same script on them.
Basically the archives you provided are archives of FPAC archives :)
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: BlazBlue Continuum Shift Extend .pac

Post by makc_ar »

Thanks!