Overwatch

Textures, recreate headers, conversions, algorithms and parsing of image files
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Overwatch

Post by Ekey »

There are several types of textures i can convert with normal DDS.

Code: Select all

0x48080008
0x48090008
0x4D010002
0x4E010062


for each file

Code: Select all

DWORD dwType; //??
DWORD dwUnknown; //??
SHORT m_Width;
SHORT m_Height;
DWORD dwDataSize;


Data begin always at offset 128

But last type 0x5F090008 I can not understand. Seems compressed. Can someone look it?
PlanK69
Posts: 73
Joined: Thu Sep 10, 2015 10:17 pm

Re: Overwatch

Post by PlanK69 »

Ekey, which program/method did you use to extract the game files? I'm just getting garbled file names with all the methods that I've attempted
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch

Post by id-daemon »

first byte is DXGI format.

0x5F = DXGI_FORMAT_BC6H_UF16

But you probably already figured that out long time ago. So I just leave this here for history.