Textures, recreate headers, conversions, algorithms and parsing of image files
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Ekey
- Posts: 1383
- Joined: Sat Aug 09, 2014 2:34 pm
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by Ekey »
There are several types of textures i can convert with normal DDS.
Code: Select all
0x48080008
0x48090008
0x4D010002
0x4E010062
for each file
Code: Select all
DWORD dwType; //??
DWORD dwUnknown; //??
SHORT m_Width;
SHORT m_Height;
DWORD dwDataSize;
Data begin always at offset 128
But last type 0x5F090008 I can not understand. Seems compressed. Can someone look it?
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PlanK69
- Posts: 73
- Joined: Thu Sep 10, 2015 10:17 pm
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by PlanK69 »
Ekey, which program/method did you use to extract the game files? I'm just getting garbled file names with all the methods that I've attempted
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id-daemon
- Posts: 1040
- Joined: Sun Mar 22, 2015 7:09 pm
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by id-daemon »
first byte is DXGI format.
0x5F = DXGI_FORMAT_BC6H_UF16
But you probably already figured that out long time ago. So I just leave this here for history.