So, with progress on the game's core model format finally cracking on XenTax: I can confirm the DAR files are archives. All the data for the stage geometry and even enemies are in there, including textures and even sounds are in them. Figured I'd post this here to see if anyone could potentially understand how to unpack these. Same game engine and formats were used for Appleseed EX, a game by the same developer.
https://www.mediafire.com/file/h7yay9y7 ... 0.dar/file
Crimson Tears (PS2) DAR file archives
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- Posts: 367
- Joined: Fri Mar 10, 2017 7:23 am
Re: Crimson Tears (PS2) DAR file archives
Here's BMS script to unpack your sample file:
dreamfactory_dar.bms
dreamfactory_dar.bms
Code: Select all
IDString "DAR\x0"
get UNK long # Version?
get FILES long
get ZERO long
for i = 0 < FILES
get OFFSET long
putarray 0 i OFFSET
next i
for i = 0 < FILES
getarray OFFSET 0 i
math i + 1
if i == FILES
get DAR_SZ asize
xmath SIZE "DAR_SZ - OFFSET"
else
getarray NEXT_OFFSET 0 i
xmath SIZE "NEXT_OFFSET - OFFSET"
endif
string NAME p "%03d." i
log NAME OFFSET SIZE
next
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- Posts: 50
- Joined: Fri Jan 22, 2016 4:37 am
Re: Crimson Tears (PS2) DAR file archives
Just gave this script a try. It's spewing out a bunch of unknown .DAT files...
EDIT: Nevermind, it just spat out some additional DARs and some TM2 files for one of the archives? Gotta keep testing.
EDIT: Nevermind, it just spat out some additional DARs and some TM2 files for one of the archives? Gotta keep testing.
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- Posts: 367
- Joined: Fri Mar 10, 2017 7:23 am
Re: Crimson Tears (PS2) DAR file archives
Unfortunately, the DAR archive itself doesn't carry any filenames so you won't get any.