Hello. Im trying to get the .png files from the game "dawn of isles"(closed now) by NetEase on MESSIAH game engine.
It looks like it compressed with ZZZ4.
There are 3 strange files format: two of them just "numbers" file type "1" and "4", and other one has no filetype.
I've tried many quickbms scripts last week. Only one worked well but those decompressed files were not images. (Dont know what those..textures?).
Still figuring out how i'd make mine quickbms script. Realized gotta ask for help.
I've made a part of that game package files in rar 43mb. (those folders with numbers) and some files outside if its help u. That one is from IOS. Inside APK for android the same story cz i saw it after uncompressed the mpk's.
https://www.mediafire.com/file/0lpn7k0l ... e.rar/file
HxD screens...
file type: "1"
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file type: "4"
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file type: no type at all
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NetEase ZZZ4 (Messiah Engine)
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Re: NetEase ZZZ4 (Messiah Engine)
after ZZZ4 is size decompress type lz4
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Re: NetEase ZZZ4 (Messiah Engine)
type bitmap rgba32 just in .1 file
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Re: NetEase ZZZ4 (Messiah Engine)
width and height in 0xC or 0x2C
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- Joined: Sun Dec 25, 2022 10:55 am
Re: NetEase ZZZ4 (Messiah Engine)
well that was very helpfull so that was i looking for. didnt know there are pics.mrmemmo_ wrote:type bitmap rgba32 just in .1 file
i used lz4 script,
watching it in RAW and there are images.
now im figuring out how i gonna convert all of them. do u know any tools ?
or i just edit this bms script ?
Code: Select all
goto 0x20
get block_size long
get fsize asize
math fsize - 0x20
if block_size != fsize
cleanexit
endif
get unk long
get fsize asize
savepos c_pos
for i = 0
get block_size long
get unk long
get zero long
get bsize long
set zsize = block_size
math zsize - 0x18
# Disorder (Messiah Game Engine) files decompressor
getdstring ALGO 4
if ALGO == "ZZZ4"
comtype lz4
elif ALGO == "LZMA"
comtype lzma
else
comtype ""
endif
get bsize long
savepos OFFSET
string name = ""
string name + i
string name + "_"
string name + ALGO
string name + ".data"
if ALGO == "ZZZ4"
clog name OFFSET zsize bsize
elif ALGO == "LZMA"
clog name OFFSET zsize bsize
else
//ALGO NNNN ?????
//log name c_pos block_size
endif
math c_pos + block_size
goto c_pos
if c_pos == fsize
break
endif
next i
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- Posts: 3
- Joined: Sun Dec 25, 2022 10:55 am
Re: NetEase ZZZ4 (Messiah Engine)
how do i make it to put image attributes into new files
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- Posts: 46
- Joined: Sat Mar 16, 2019 1:21 pm
Re: NetEase ZZZ4 (Messiah Engine)
Use header dds