I can't open the ixion localization file

How to translate the files of a game
Syfity
Posts: 19
Joined: Wed Dec 08, 2021 8:05 pm

I can't open the ixion localization file

Post by Syfity »

I cannot open the attached ixion resources.assets localization file with UABEAvalonia rel5 and UAAE rel2. How can I open this file? Can you help me?

UABEAvalonia rel3 output
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UABEAvalonia rel5 error
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UAAE error
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MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: I can't open the ixion localization file

Post by MuslimCyberGames »

Syfity
Posts: 19
Joined: Wed Dec 08, 2021 8:05 pm

Re: I can't open the ixion localization file

Post by Syfity »

MuslimCyberGames wrote:Maybe you can see my Tutorial( https://zenhax.com/viewtopic.php?f=12&t=17335#p73374 )

Tutorial:

1. Using the UABE Tools.
2. Open the UABE, and Open the "resources.asset"
3. And after you Open and load the "resources.asset", you click in "Type" or "Size" in tab.
4. You can see the Big Size dan MonoBehavior Type with the name "I2Localization"
5. Export RAW and Save the DAT files.
6. Open the UnityText
7. In "Option" tab in UnityText, change the "MaxFileSize" in Search Options, with value "40024000" <-this for fix "SizeFileLimit"
8. and Search the Dat files, and the tools automatic scan dat files and make csv file.
9. Edit the text.
10. After edit, you press the "Pack" button in UnityText
11. Go back in UABE, you press the "Import RAW" and search the New Dat files make with UnityText.
12. And in UABE, you can check in "Files" tab and press "Apply & Save"
13. COPAS the "resources.asset_new" to the "CultLamb_Data" and rename "resources.asset".
14. PLAY IT.

*NOTE: BACKUP the Original RESOURCES.ASSET.

Just Reminder: I2Localization (monobehavior files) contains with the OTHER LANGUAGES.
You are a great person @MuslimCyberGames. :)

I didn't know that UnityText opens files with dat extension, it helped a lot, thank you very much. ;)