Hey @shindegeist
Can you share the source code of your hook?
The Callisto Protocol
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- Posts: 1
- Joined: Wed Dec 21, 2022 4:56 am
Re: The Callisto Protocol
How to mod subtitle in Linux?shindegeist wrote:Everything has been solved.
For UI & Menu:
- Put cooked files to : %%\AppData\Callisto Protocol\Saved\PUT IT RIGHT HERE
For Localization:
- Unzip, put that files to : TheCallistoProtocol\Binaries\Win64 (You can edit my .dll hooke file easily with notepad++, translate it into your native language.)
Here is result:
I can only mod for UI & Menu.
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- Posts: 1
- Joined: Wed Dec 21, 2022 7:02 am
Re: The Callisto Protocol
I was just wondering how to extract sounds from The Callisto Protocol. So things I've tried. So the models work, but I've tried extracting the sounds with UModel and it does not work when trying to export the audio folder. I've tried also using UModel's export only sound but that doesn't work either.
I'm not really surprised because I've seen a post saying that UModel does not support exporting audio from the latest versions of Unreal Engine such as 4.27 which this game uses.
But other things I have tried include using quickbms to extract the pak files using unreal_tournament_4_0.4.25.bms maybe that's the problem since The Callisto Protocol does not use Unreal 4.25 but 4.27.
But my batch (.bat) file to extract it looks like this:
@echo off
quickbms -o unreal_tournament_4_0.4.25.bms "C:\Program Files (x86)\Steam\steamapps\common\The Callisto Protocol\TheCallistoProtocol\Content\Paks\pakchunk2-WindowsNoEditor.pak" "%cd%"
echo Sound Unpack Finished.
pause
exit
But yeah all that did was cause an offset error and I ultimately could not extract the sounds. If anybody has any other clue on how to extract sounds because I think it uses wwise audio would highly appreciate any suggestions whatsoever!
I'm not really surprised because I've seen a post saying that UModel does not support exporting audio from the latest versions of Unreal Engine such as 4.27 which this game uses.
But other things I have tried include using quickbms to extract the pak files using unreal_tournament_4_0.4.25.bms maybe that's the problem since The Callisto Protocol does not use Unreal 4.25 but 4.27.
But my batch (.bat) file to extract it looks like this:
@echo off
quickbms -o unreal_tournament_4_0.4.25.bms "C:\Program Files (x86)\Steam\steamapps\common\The Callisto Protocol\TheCallistoProtocol\Content\Paks\pakchunk2-WindowsNoEditor.pak" "%cd%"
echo Sound Unpack Finished.
pause
exit
But yeah all that did was cause an offset error and I ultimately could not extract the sounds. If anybody has any other clue on how to extract sounds because I think it uses wwise audio would highly appreciate any suggestions whatsoever!
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- Posts: 320
- Joined: Sun Aug 10, 2014 12:49 pm
Re: The Callisto Protocol
What you mean cooked files ? What files how you get them ?shindegeist wrote:Everything has been solved.
For UI & Menu:
- Put cooked files to : %%\AppData\Callisto Protocol\Saved\PUT IT RIGHT HERE