The Callisto Protocol

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Kein
Posts: 32
Joined: Wed Jan 08, 2020 11:22 pm

Re: The Callisto Protocol

Post by Kein »

michalss
Posts: 320
Joined: Sun Aug 10, 2014 12:49 pm

Re: The Callisto Protocol

Post by michalss »

Kein wrote:Patch for xdelta, you can use DeltaPatcherUI: https://www.romhacking.net/utilities/704/
(I dont know if link is good or safe, this was just first result)
Give it original file and xdelta and it will patch.
Sorry but what is the point of this ?
michalss
Posts: 320
Joined: Sun Aug 10, 2014 12:49 pm

Re: The Callisto Protocol

Post by michalss »

mrmemmo_ wrote:i make a bad way for localization(just localization)
Image
Image
if like it and have error. contact me.
Can text been compare with Id of the text not from EN text itself? Like this ?
AB67BFB04D180123CCF51AA762D55993=Page<cf>Up

Hook works but is poorly designed. Since text can be change anytime, but id wont change. IT does not make much sense to compare it with en text itself.

BTW how to handle <fl> in text files ? Hook does not take it well..
Last edited by michalss on Sat Dec 10, 2022 7:38 pm, edited 2 times in total.
Kein
Posts: 32
Joined: Wed Jan 08, 2020 11:22 pm

Re: The Callisto Protocol

Post by Kein »

michalss wrote:
Kein wrote:Patch for xdelta, you can use DeltaPatcherUI: https://www.romhacking.net/utilities/704/
(I dont know if link is good or safe, this was just first result)
Give it original file and xdelta and it will patch.
Sorry but what is the point of this ?
To enable sideloading of PAK/UTOC/UCAS for typical modding
michalss
Posts: 320
Joined: Sun Aug 10, 2014 12:49 pm

Re: The Callisto Protocol

Post by michalss »

Kein wrote:
michalss wrote:
Kein wrote:Patch for xdelta, you can use DeltaPatcherUI: https://www.romhacking.net/utilities/704/
(I dont know if link is good or safe, this was just first result)
Give it original file and xdelta and it will patch.
Sorry but what is the point of this ?
To enable sideloading of PAK/UTOC/UCAS for typical modding
Well do you have any tutorial how to do uexp files work with this method ? We dont know what is original file type for uexp filetype. DataTable prehaps ? Another issue is not sure how to make a new utoc,ucas. I did not test it yet..
michalss
Posts: 320
Joined: Sun Aug 10, 2014 12:49 pm

Re: The Callisto Protocol

Post by michalss »

Kein wrote:
michalss wrote:
Kein wrote:Patch for xdelta, you can use DeltaPatcherUI: https://www.romhacking.net/utilities/704/
(I dont know if link is good or safe, this was just first result)
Give it original file and xdelta and it will patch.
Sorry but what is the point of this ?
To enable sideloading of PAK/UTOC/UCAS for typical modding

Not really works since that subtitle file is autogenerated from audio, from engine. You would need to recreated it somehow. Already try with no success. This method works if you wanto replace models or textures for example..

EDIT: Can recreate the DataTable but tocpatcher does not work..
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: The Callisto Protocol

Post by NoobInCoding »

Can any one tell me how to use this "TocPatcher" ?
For modding locres file
michalss
Posts: 320
Joined: Sun Aug 10, 2014 12:49 pm

Re: The Callisto Protocol

Post by michalss »

NoobInCoding wrote:Can any one tell me how to use this "TocPatcher" ?
For modding locres file

You dont need to, problem is not PAK file, but ucas, utoc files where Subtitle file is..
Multicor
Posts: 15
Joined: Fri Mar 04, 2022 3:48 pm

Re: The Callisto Protocol

Post by Multicor »

NoobInCoding wrote:Can any one tell me how to use this "TocPatcher" ?
For modding locres file
Our dear Turkish friends are obviously just mocking and bragging that they managed to solve this new problem first. That's why they link to idiotic pictures and websites that are useless and that's why they don't answer sensibly and why they don't write 1 guide here. Shame. It should be reported to the moderators of the site that Turkish friends are trolling the site and these 2-3 people should be banned...

Edited misleading pictures and advertising their website, where they brag about their ridiculous machine translation + Disguised advertising that you contact them and they will solve your problem for a bundle of money. Not the first time...
shindegeist
Posts: 21
Joined: Thu Dec 30, 2021 8:49 am

Re: The Callisto Protocol

Post by shindegeist »

I did it but some text was not hooked
https://www.youtube.com/watch?v=rZEyn8EDc04&t=34s
michalss
Posts: 320
Joined: Sun Aug 10, 2014 12:49 pm

Re: The Callisto Protocol

Post by michalss »

den wrote:junk

This should be removed!!

. please remove this.. Thx
Last edited by michalss on Mon Dec 12, 2022 4:03 pm, edited 1 time in total.
mrmemmo_
Posts: 46
Joined: Sat Mar 16, 2019 1:21 pm

Re: The Callisto Protocol

Post by mrmemmo_ »

..
Last edited by mrmemmo_ on Wed Dec 28, 2022 5:36 pm, edited 1 time in total.
ravasz81
Posts: 5
Joined: Sun Dec 04, 2022 12:08 am

Re: The Callisto Protocol

Post by ravasz81 »

Hello! In Grounded, your ucas/utoc problem was solved with a mod manager. Maybe it can be used for Callisto as well. You can download it from Nexusmods.

https://www.nexusmods.com/grounded/mods/85
ISKA
Posts: 223
Joined: Mon Apr 09, 2018 11:09 pm

Re: The Callisto Protocol

Post by ISKA »

Multicor wrote:
NoobInCoding wrote:Can any one tell me how to use this "TocPatcher" ?
For modding locres file
Our dear Turkish friends are obviously just mocking and bragging that they managed to solve this new problem first. That's why they link to idiotic pictures and websites that are useless and that's why they don't answer sensibly and why they don't write 1 guide here. Shame. It should be reported to the moderators of the site that Turkish friends are trolling the site and these 2-3 people should be banned...

Edited misleading pictures and advertising their website, where they brag about their ridiculous machine translation + Disguised advertising that you contact them and they will solve your problem for a bundle of money. Not the first time...
Hi. Who are you talking about? Give me a name?
michalss
Posts: 320
Joined: Sun Aug 10, 2014 12:49 pm

Re: The Callisto Protocol

Post by michalss »

ravasz81 wrote:Hello! In Grounded, your ucas/utoc problem was solved with a mod manager. Maybe it can be used for Callisto as well. You can download it from Nexusmods.

https://www.nexusmods.com/grounded/mods/85
Hmm it wont..
Kein
Posts: 32
Joined: Wed Jan 08, 2020 11:22 pm

Re: The Callisto Protocol

Post by Kein »

michalss wrote:
Kein wrote:
michalss wrote:
Sorry but what is the point of this ?
To enable sideloading of PAK/UTOC/UCAS for typical modding
Well do you have any tutorial how to do uexp files work with this method ? We dont know what is original file type for uexp filetype. DataTable prehaps ? Another issue is not sure how to make a new utoc,ucas. I did not test it yet..
Use the patch. Then just pack your assets with IOStore enabled, rename to to "packhunk-whatever-*_P.***" and copy into Paks/ folder
michalss
Posts: 320
Joined: Sun Aug 10, 2014 12:49 pm

Re: The Callisto Protocol

Post by michalss »

Kein wrote:
michalss wrote:
Kein wrote:
To enable sideloading of PAK/UTOC/UCAS for typical modding
Well do you have any tutorial how to do uexp files work with this method ? We dont know what is original file type for uexp filetype. DataTable prehaps ? Another issue is not sure how to make a new utoc,ucas. I did not test it yet..
Use the patch. Then just pack your assets with IOStore enabled, rename to to "packhunk-whatever-*_P.***" and copy into Paks/ folder
Does not work with callisto and Subtitles DataTable. Also it does not work by itself. Its kind of work with models or textures replacement, but need to use toc patcher..
shindegeist
Posts: 21
Joined: Thu Dec 30, 2021 8:49 am

Re: The Callisto Protocol

Post by shindegeist »

Everything has been solved.
For UI & Menu:
- Put cooked files to : %%\AppData\Callisto Protocol\Saved\PUT IT RIGHT HERE
For Localization:
- Unzip, put that files to : TheCallistoProtocol\Binaries\Win64 (You can edit my .dll hooke file easily with notepad++, translate it into your native language.)
Here is result:
Image
Image
Image
Last edited by shindegeist on Fri Dec 23, 2022 2:33 am, edited 1 time in total.
mrmemmo_
Posts: 46
Joined: Sat Mar 16, 2019 1:21 pm

Re: The Callisto Protocol

Post by mrmemmo_ »

..
Last edited by mrmemmo_ on Wed Dec 28, 2022 5:37 pm, edited 1 time in total.
shindegeist
Posts: 21
Joined: Thu Dec 30, 2021 8:49 am

Re: The Callisto Protocol

Post by shindegeist »

Không phải nha. Mình cũng là seeker như các bạn khác XD