Mortal Kombat Armageddon (.ssf)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
TRDaz
Posts: 42
Joined: Fri Nov 06, 2015 1:54 pm

Mortal Kombat Armageddon (.ssf)

Post by TRDaz »

I've checked the files within HxD and tried Hex2obj with them, but was only able to get a random mesh that isn't the character thanks to shakotay's post here http://forum.xentax.com/viewtopic.php?p=106676#p106676
I tried checking through the file for any other meshes but can't seem to find any. I uploaded a sample for anyone else to take a look.
https://www.sendspace.com/file/4qiz03
HaxZen
Posts: 22
Joined: Wed Apr 08, 2015 6:42 pm

Re: Mortal Kombat Armageddon (.ssf)

Post by HaxZen »

Download Game Graphic Studio 7.4.0
TRDaz
Posts: 42
Joined: Fri Nov 06, 2015 1:54 pm

Re: Mortal Kombat Armageddon (.ssf)

Post by TRDaz »

That doesn't seem to work with the files I have. Does the program only display textures? It seems like it does.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Mortal Kombat Armageddon (.ssf)

Post by Acewell »

found something here that looks like a sprite mesh, couldn't find the UVs

0x1C35A0 798
Vb1
16 99
0x1C23C0 286
140100
0x0 255
TRDaz
Posts: 42
Joined: Fri Nov 06, 2015 1:54 pm

Re: Mortal Kombat Armageddon (.ssf)

Post by TRDaz »

Mhm, I wonder where the character model is within the file.
There is information on the files here https://ps23dformat.wikispaces.com/Mort ... Armageddon the bms script provided works only for the ps2 (and possibly xbox) version of the game as those are stored in a .pak file (I am using the wii version where the .ssf files are just stored in a folder) I've tried the bms script for mesh converting on a different version of the game before but the meshes come out very messed up.