Is there a way to open .GRP files from Crossout?
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- Posts: 3
- Joined: Sun Nov 20, 2022 2:38 pm
Is there a way to open .GRP files from Crossout?
I kept looking up and down on the internet and I couldn't find a way, even this script didn't work.
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- Posts: 42
- Joined: Mon Jun 07, 2021 8:20 pm
Re: Is there a way to open .GRP files from Crossout?
Script work fine with the provided sample. If it's issue with assets.grp file, you can try to increase the output size by adding one more zero to value in string: 'Clog nameFile 0 size 10000000000 MEMORY_FILE'
Also you can update your quickbms version from 0.7.7 to the latest 0.11.0.
Also you can update your quickbms version from 0.7.7 to the latest 0.11.0.
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- Posts: 3
- Joined: Sun Nov 20, 2022 2:38 pm
Re: Is there a way to open .GRP files from Crossout?
Updating did help but Noesis couldn't preview the models.grandshot wrote:Script work fine with the provided sample. If it's issue with assets.grp file, you can try to increase the output size by adding one more zero to value in string: 'Clog nameFile 0 size 10000000000 MEMORY_FILE'
Also you can update your quickbms version from 0.7.7 to the latest 0.11.0.
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- Posts: 3
- Joined: Sun Nov 20, 2022 2:38 pm
Re: Is there a way to open .GRP files from Crossout?
I keep getting error and adding zeros didn't work