Hugo: The Evil Mirror "Hugo5.cd" archive with "MDIC" markers inside

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
NTxC
Posts: 4
Joined: Thu Nov 10, 2022 3:43 am

Hugo: The Evil Mirror "Hugo5.cd" archive with "MDIC" markers inside

Post by NTxC »

Hello,

Hugo: The Evil Mirror has its data stored in a file called Hugo5.cd.
Multiple "MDIC" markers are found inside and data seems to be padded with 0xDEADBEEF.
It doesn't seem to be compressed, as many RIFF headers are found easily inside.

I'd like to extract the files from this type of archive but I haven't found a BMS script for that yet.

I'm attaching the archives in question:

Hugo5.cd from the PC version (39 MB):
https://www26.zippyshare.com/v/5Q8IGQiX/file.html

Hugo5.cd from the PSX version (24.9 MB):
https://www26.zippyshare.com/v/4nHRyP7y/file.html

Could someone help out with this type of archive?

Regards,
NT
BloodRaynare
Posts: 367
Joined: Fri Mar 10, 2017 7:23 am

Re: Hugo: The Evil Mirror "Hugo5.cd" archive with "MDIC" markers inside

Post by BloodRaynare »

Is there an header file other than the CD file? Something like "Hugo5.idx" or something. But if there's no such files exist, maybe the table of contents was hardcoded in the game's executable. For that I need the EXE file for the PC and SLUS/SLES file for the PSX version.
NTxC
Posts: 4
Joined: Thu Nov 10, 2022 3:43 am

Re: Hugo: The Evil Mirror "Hugo5.cd" archive with "MDIC" markers inside

Post by NTxC »

No such additional file exists I'm afraid, so I'm attaching the requested binaries.

PC Hugo5.exe:
https://www33.zippyshare.com/v/wvW7PR5z/file.html

PSX SLES_038.36:
https://www33.zippyshare.com/v/LmJjIWU1/file.html

Thanks for checking it out!
BloodRaynare
Posts: 367
Joined: Fri Mar 10, 2017 7:23 am

Re: Hugo: The Evil Mirror "Hugo5.cd" archive with "MDIC" markers inside

Post by BloodRaynare »

I've checked the executable and I haven't found the TOCs in there as well unfortunately. Or maybe the TOCs was actually in those individual MDIC chunks, so I made the BMS script like this:

Code: Select all

get CD_SIZE asize

for i = 0
	savepos CHUNK_POS
	if CHUNK_POS >= CD_SIZE
		break
	endif
	get MAGIC long  # MDIC
	get OFF_ABS long
	get SIZE long
	get FILE_TYPE long
	get TYPE_INFO1 long
	get TYPE_INFO2 long
	string NAME p "%05d." i
	savepos OFFSET
	if SIZE == 0
		log NAME OFFSET 0
		math CHUNK_POS + 0x800
	else
		log NAME OFFSET SIZE
		math CHUNK_POS + OFF_ABS
		math CHUNK_POS + SIZE
		math CHUNK_POS x+ 0x800
	endif
	goto CHUNK_POS
next i
So, from what you've seen from the script, there's a basic info of the file type defined in the offset 0x0c in the each chunks (ex: 0x02 for textures/images, contains info for dimensions/WxH and possibly bits per pixel). However, my script doesn't handle those infos yet so most, if not all file types are extracted as a headerless raw data and you have to use a tool to view it as such (like TiledGGD or Kuriimu2 for the graphics). The audios are extracted as a normal WAV files though (For PC at least. PSX version however, didn't have any headers so you'll need to use something like PSound or MFAudio since they are using PSX ADPCM codec).

Also, no filename records either, so don't expect any proper ones.
NTxC
Posts: 4
Joined: Thu Nov 10, 2022 3:43 am

Re: Hugo: The Evil Mirror "Hugo5.cd" archive with "MDIC" markers inside

Post by NTxC »

Thanks for the script, BloodRaynare. The script works and the largest files are the WAV sound effects. It's odd that there are no music files, though.
BloodRaynare
Posts: 367
Joined: Fri Mar 10, 2017 7:23 am

Re: Hugo: The Evil Mirror "Hugo5.cd" archive with "MDIC" markers inside

Post by BloodRaynare »

NTxC wrote:Thanks for the script, BloodRaynare. The script works and the largest files are the WAV sound effects. It's odd that there are no music files, though.
Music files are likely XA ADPCM (for PSX) or Audio CD tracks (for PC) and were stored outside the Hugo5.CD archive. For PSX, you can try scan the disc image with jPSXDec. As for PC version, you can try to rip the CD audio tracks with supported media players (like foobar) by mounting the CUE files with Virtual Drive tools or drag the CUE files directly or even access the disc directly if you have the drive and the game's disc as well.
NTxC
Posts: 4
Joined: Thu Nov 10, 2022 3:43 am

Re: Hugo: The Evil Mirror "Hugo5.cd" archive with "MDIC" markers inside

Post by NTxC »

You were right, the music tracks were stored as Audio CD. Crazy how I didn't even think of that in the first place! Thanks for the help, appreciate it very much.