Hello everyone, i'm trying to port these Hereos 2 maps from the PSP to Ultimate Ninja on PS2...
and i'm facing this compression which is different from the PS2 .CCS (that uses GZIP)
could someone help me with this? ty
Naruto Ultimate Ninja Heroes 2 .CCS compression (PSP)
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Re: Naruto Ultimate Ninja Heroes 2 .CCS compression (PSP)
Seems like it's something close to LZFU_RAW. Ofc if its not the ram dump, but i'm not sure what Win 10 can use fscript ui and other references to Mac fonts which also occur in dumped file. Well, for PSP it's also not common..
Anyway, compressed data starts from 0x8. First int from beginning is signature, next is uncompressed size (highlighted).
Anyway, compressed data starts from 0x8. First int from beginning is signature, next is uncompressed size (highlighted).