Extraction of PS2 game graphics PartB-A四十八(仮)

Textures, recreate headers, conversions, algorithms and parsing of image files
Parasite
Posts: 48
Joined: Tue Oct 18, 2022 10:49 pm

Extraction of PS2 game graphics PartB-A四十八(仮)

Post by Parasite »

If anyone knows how to extract the graphics of the PS2 game "Shijuu Hachi", I would appreciate it if you could tell me.
Please let me know if there is a tool that can extract graphics from PS2 games.
Last edited by Parasite on Thu Jan 05, 2023 3:35 pm, edited 1 time in total.
Parasite
Posts: 48
Joined: Tue Oct 18, 2022 10:49 pm

Re: Extraction of PS2 game graphics PartB-A

Post by Parasite »

BloodRaynare
Posts: 367
Joined: Fri Mar 10, 2017 7:23 am

Re: Extraction of PS2 game graphics PartB-A四十八(仮)

Post by BloodRaynare »

This is quite a tough one.
Anyway, I made a script to extract all the files inside:

Code: Select all

for i = 0
	get OFFSIZE long
	if OFFSIZE == 0
		break
	endif
	xmath OFFSET "(OFFSIZE & 0xfffff) * 0x800"
	xmath SIZE "OFFSIZE >> 0x10"
	math SIZE y+ 0x10
	math SIZE * 0x80
	string NAME p "%05d." i
	log NAME OFFSET SIZE
next i
No real filename in the TOCs though, so don't expect any real ones.
You can try tools like Kuriimu2 or TiledGGD to extract the graphics however some of them are compressed with game's own algorithm so it will require some reverse engineering.