If anyone knows how to extract the graphics of the PS2 game "beatmaniaIIDX", I would appreciate it if you could tell me.
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https://ia601707.us.archive.org/view_ar ... apan%29.7z
or
https://archive.org/download/ps2japanredump1
Extraction of PS2 game graphics PartC
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Extraction of PS2 game graphics PartC
Last edited by Parasite on Tue Oct 25, 2022 7:33 pm, edited 1 time in total.
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Re: Extraction of PS2 game graphics PartC
Please let me know if there is a tool that can extract graphics from PS2 games.
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Re: Extraction of PS2 game graphics PartC
There is a result like this in the game, and on the play, various parts can be placed around it.
We would like to extract the data without these parts.
We would like to extract the data without these parts.
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Re: Extraction of PS2 game graphics PartC
Can't you just post one of the files inside? I don't feel like to download the whole game just for this. But if game files only consist with the single big files, well maybe I have to.
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Re: Extraction of PS2 game graphics PartC
I am posting a link to a file that I think is this one.
https://mega.nz/file/LdYiVADC#Rwa5WgR47 ... ZzXup4xUAE
https://mega.nz/file/jUQlHJrZ#CM_Aguskr ... L36gdB12y8
https://mega.nz/file/eB5hSCpK#SPXQd61u- ... SXODTz3e-g
https://mega.nz/file/LdYiVADC#Rwa5WgR47 ... ZzXup4xUAE
https://mega.nz/file/jUQlHJrZ#CM_Aguskr ... L36gdB12y8
https://mega.nz/file/eB5hSCpK#SPXQd61u- ... SXODTz3e-g
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Re: Extraction of PS2 game graphics PartC
Can you send me the game's executable file? Should be called SLPM_xxx.xx where it denotes the game's ID. I didn't found any TOC's inside.
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- Posts: 367
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Re: Extraction of PS2 game graphics PartC
Okay, a good and bad news.
Good one: The TOCs were found inside the game's executable's indeed so here's the script to extract all of the A,B,and C BIN files.
Though, the offset for the TOCs had to be predefined.
This will only works with 7th style (It won't work with the other IIDX games).
The SLPM_655.93 executable file has to be in the same directory as the BIN files.
And the bad news: Most of the graphic related files are compressed however. And knowing Konami, it will be either using common compression algorithm or something proprietary so it have to be reverse engineered. Unfortunately, reverse engineering compression aren't really my specialty.
Good one: The TOCs were found inside the game's executable's indeed so here's the script to extract all of the A,B,and C BIN files.
Though, the offset for the TOCs had to be predefined.
Code: Select all
open FDSE SLPM_655.93 1
get BIN_NAME filename
if BIN_NAME == "BM2DX7A.BIN"
math TOC = 0x1B6A50
math END_TOC = 0x1B7460
elif BIN_NAME == "BM2DX7B.BIN"
math TOC = 0x1B7460
math END_TOC = 0x1B7D00
elif BIN_NAME == "BM2DX7C.BIN"
math TOC = 0x1B9A30
math END_TOC = 0x1BC5F0
else
print "Not a Beatmania IIDX BIN archive!"
cleanexit
endif
goto TOC 1
for i = 0
savepos TOC 1
if TOC == END_TOC
break
endif
get OFFSET long 1
get OFFSET2 long 1
get SIZE long 1
get CRC32 long 1
math OFFSET * 0x800
putarray 0 i OFFSET SIZE
next i
math FILES = i
for i = 0 < FILES
getarray OFFSET SIZE 0 i
string NAME p "%05d.dat" i
log NAME OFFSET SIZE
next i
The SLPM_655.93 executable file has to be in the same directory as the BIN files.
And the bad news: Most of the graphic related files are compressed however. And knowing Konami, it will be either using common compression algorithm or something proprietary so it have to be reverse engineered. Unfortunately, reverse engineering compression aren't really my specialty.