Matrix Awakens .uasset

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Matrix Awakens .uasset

Post by DJ Normality »

I was able to get some of the meshes with Spiritvod's "umodel_materials_ue5" Using model researcher I was able to get the head model after dumping raw .uasset
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I did check uv's and they are here but they are all merged into 1 layer.
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Most of the buildings crash too. Pretty much have to go through every model and pray it dont crash.
Vehicles are tricky too. There seems to be 1 very large file and one called "destruct"
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The large one seems to be LOD0 but looks like a proxy model
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This one is called "destruct" but needs tires and interior.
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Maybe we just need a newer umodel. I seen one was uploaded today over on Gildor but that dont support UE5
Textures are bugged too. No matter what i cant get anything to load some issue with mipmaps.
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I tried to dump the raw .uasset but could not dial in the texture with rawtex. Even with PS5 swizzle nothing seemed to work here.
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I've attatched the .uasset files here if anyone could maybe help in getting these meshes/textures outside of umodel.
https://drive.google.com/file/d/1uDWYtp ... sp=sharing