A Plague Tale DPC Tool
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- Posts: 15
- Joined: Sun Oct 24, 2021 9:48 pm
A Plague Tale DPC Tool
this tool can export all files but not work right in import files again
Use Noesis if want preview files
GitHub Link:
https://github.com/amrshaheen61/APT_DPC_Tool
Use Noesis if want preview files
GitHub Link:
https://github.com/amrshaheen61/APT_DPC_Tool
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- Posts: 647
- Joined: Tue Jul 24, 2018 8:52 am
Re: A Plague Tale DPC Tool
Thank you so much for this tool but not sure if extraction issues or script issues but i cant get some of these meshes to load. Im using the fmt_fuel script and it brings up apti_msh in the corner but will just crash when loading.
I could really use some help in trying to figure this one out if anyone else is interested.
[Samples]
https://drive.google.com/file/d/1xiJ8kd ... sp=sharing
I could really use some help in trying to figure this one out if anyone else is interested.
[Samples]
https://drive.google.com/file/d/1xiJ8kd ... sp=sharing
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- Posts: 15
- Joined: Sun Oct 24, 2021 9:48 pm
Re: A Plague Tale DPC Tool
I don't know if this model is correct or notDJ Normality wrote:Thank you so much for this tool but not sure if extraction issues or script issues but i cant get some of these meshes to load. Im using the fmt_fuel script and it brings up apti_msh in the corner but will just crash when loading.
I could really use some help in trying to figure this one out if anyone else is interested.
[Samples]
https://drive.google.com/file/d/1xiJ8kd ... sp=sharing
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- Posts: 1383
- Joined: Sat Aug 09, 2014 2:34 pm
Re: A Plague Tale DPC Tool
Hash is CRC64
Example hash from Names.FileList
Result
Resource classes (types)
Resource names must be like
Example hash name from archive - DATAS\P_AMICIA.DPC -> 11D0C111F5BA22EC.apti_gor
Must be > DB:>GAMEOBJ>P_AMICIA.TGAMEOBJ

Code: Select all
static UInt64[] crc64_table = new UInt64[] {
0x0000000000000000, 0x42F0E1EBA9EA3693, 0x85E1C3D753D46D26, 0xC711223CFA3E5BB5,
0x493366450E42ECDF, 0x0BC387AEA7A8DA4C, 0xCCD2A5925D9681F9, 0x8E224479F47CB76A,
0x9266CC8A1C85D9BE, 0xD0962D61B56FEF2D, 0x17870F5D4F51B498, 0x5577EEB6E6BB820B,
0xDB55AACF12C73561, 0x99A54B24BB2D03F2, 0x5EB4691841135847, 0x1C4488F3E8F96ED4,
0x663D78FF90E185EF, 0x24CD9914390BB37C, 0xE3DCBB28C335E8C9, 0xA12C5AC36ADFDE5A,
0x2F0E1EBA9EA36930, 0x6DFEFF5137495FA3, 0xAAEFDD6DCD770416, 0xE81F3C86649D3285,
0xF45BB4758C645C51, 0xB6AB559E258E6AC2, 0x71BA77A2DFB03177, 0x334A9649765A07E4,
0xBD68D2308226B08E, 0xFF9833DB2BCC861D, 0x388911E7D1F2DDA8, 0x7A79F00C7818EB3B,
0xCC7AF1FF21C30BDE, 0x8E8A101488293D4D, 0x499B3228721766F8, 0x0B6BD3C3DBFD506B,
0x854997BA2F81E701, 0xC7B97651866BD192, 0x00A8546D7C558A27, 0x4258B586D5BFBCB4,
0x5E1C3D753D46D260, 0x1CECDC9E94ACE4F3, 0xDBFDFEA26E92BF46, 0x990D1F49C77889D5,
0x172F5B3033043EBF, 0x55DFBADB9AEE082C, 0x92CE98E760D05399, 0xD03E790CC93A650A,
0xAA478900B1228E31, 0xE8B768EB18C8B8A2, 0x2FA64AD7E2F6E317, 0x6D56AB3C4B1CD584,
0xE374EF45BF6062EE, 0xA1840EAE168A547D, 0x66952C92ECB40FC8, 0x2465CD79455E395B,
0x3821458AADA7578F, 0x7AD1A461044D611C, 0xBDC0865DFE733AA9, 0xFF3067B657990C3A,
0x711223CFA3E5BB50, 0x33E2C2240A0F8DC3, 0xF4F3E018F031D676, 0xB60301F359DBE0E5,
0xDA050215EA6C212F, 0x98F5E3FE438617BC, 0x5FE4C1C2B9B84C09, 0x1D14202910527A9A,
0x93366450E42ECDF0, 0xD1C685BB4DC4FB63, 0x16D7A787B7FAA0D6, 0x5427466C1E109645,
0x4863CE9FF6E9F891, 0x0A932F745F03CE02, 0xCD820D48A53D95B7, 0x8F72ECA30CD7A324,
0x0150A8DAF8AB144E, 0x43A04931514122DD, 0x84B16B0DAB7F7968, 0xC6418AE602954FFB,
0xBC387AEA7A8DA4C0, 0xFEC89B01D3679253, 0x39D9B93D2959C9E6, 0x7B2958D680B3FF75,
0xF50B1CAF74CF481F, 0xB7FBFD44DD257E8C, 0x70EADF78271B2539, 0x321A3E938EF113AA,
0x2E5EB66066087D7E, 0x6CAE578BCFE24BED, 0xABBF75B735DC1058, 0xE94F945C9C3626CB,
0x676DD025684A91A1, 0x259D31CEC1A0A732, 0xE28C13F23B9EFC87, 0xA07CF2199274CA14,
0x167FF3EACBAF2AF1, 0x548F120162451C62, 0x939E303D987B47D7, 0xD16ED1D631917144,
0x5F4C95AFC5EDC62E, 0x1DBC74446C07F0BD, 0xDAAD56789639AB08, 0x985DB7933FD39D9B,
0x84193F60D72AF34F, 0xC6E9DE8B7EC0C5DC, 0x01F8FCB784FE9E69, 0x43081D5C2D14A8FA,
0xCD2A5925D9681F90, 0x8FDAB8CE70822903, 0x48CB9AF28ABC72B6, 0x0A3B7B1923564425,
0x70428B155B4EAF1E, 0x32B26AFEF2A4998D, 0xF5A348C2089AC238, 0xB753A929A170F4AB,
0x3971ED50550C43C1, 0x7B810CBBFCE67552, 0xBC902E8706D82EE7, 0xFE60CF6CAF321874,
0xE224479F47CB76A0, 0xA0D4A674EE214033, 0x67C58448141F1B86, 0x253565A3BDF52D15,
0xAB1721DA49899A7F, 0xE9E7C031E063ACEC, 0x2EF6E20D1A5DF759, 0x6C0603E6B3B7C1CA,
0xF6FAE5C07D3274CD, 0xB40A042BD4D8425E, 0x731B26172EE619EB, 0x31EBC7FC870C2F78,
0xBFC9838573709812, 0xFD39626EDA9AAE81, 0x3A28405220A4F534, 0x78D8A1B9894EC3A7,
0x649C294A61B7AD73, 0x266CC8A1C85D9BE0, 0xE17DEA9D3263C055, 0xA38D0B769B89F6C6,
0x2DAF4F0F6FF541AC, 0x6F5FAEE4C61F773F, 0xA84E8CD83C212C8A, 0xEABE6D3395CB1A19,
0x90C79D3FEDD3F122, 0xD2377CD44439C7B1, 0x15265EE8BE079C04, 0x57D6BF0317EDAA97,
0xD9F4FB7AE3911DFD, 0x9B041A914A7B2B6E, 0x5C1538ADB04570DB, 0x1EE5D94619AF4648,
0x02A151B5F156289C, 0x4051B05E58BC1E0F, 0x87409262A28245BA, 0xC5B073890B687329,
0x4B9237F0FF14C443, 0x0962D61B56FEF2D0, 0xCE73F427ACC0A965, 0x8C8315CC052A9FF6,
0x3A80143F5CF17F13, 0x7870F5D4F51B4980, 0xBF61D7E80F251235, 0xFD913603A6CF24A6,
0x73B3727A52B393CC, 0x31439391FB59A55F, 0xF652B1AD0167FEEA, 0xB4A25046A88DC879,
0xA8E6D8B54074A6AD, 0xEA16395EE99E903E, 0x2D071B6213A0CB8B, 0x6FF7FA89BA4AFD18,
0xE1D5BEF04E364A72, 0xA3255F1BE7DC7CE1, 0x64347D271DE22754, 0x26C49CCCB40811C7,
0x5CBD6CC0CC10FAFC, 0x1E4D8D2B65FACC6F, 0xD95CAF179FC497DA, 0x9BAC4EFC362EA149,
0x158E0A85C2521623, 0x577EEB6E6BB820B0, 0x906FC95291867B05, 0xD29F28B9386C4D96,
0xCEDBA04AD0952342, 0x8C2B41A1797F15D1, 0x4B3A639D83414E64, 0x09CA82762AAB78F7,
0x87E8C60FDED7CF9D, 0xC51827E4773DF90E, 0x020905D88D03A2BB, 0x40F9E43324E99428,
0x2CFFE7D5975E55E2, 0x6E0F063E3EB46371, 0xA91E2402C48A38C4, 0xEBEEC5E96D600E57,
0x65CC8190991CB93D, 0x273C607B30F68FAE, 0xE02D4247CAC8D41B, 0xA2DDA3AC6322E288,
0xBE992B5F8BDB8C5C, 0xFC69CAB42231BACF, 0x3B78E888D80FE17A, 0x7988096371E5D7E9,
0xF7AA4D1A85996083, 0xB55AACF12C735610, 0x724B8ECDD64D0DA5, 0x30BB6F267FA73B36,
0x4AC29F2A07BFD00D, 0x08327EC1AE55E69E, 0xCF235CFD546BBD2B, 0x8DD3BD16FD818BB8,
0x03F1F96F09FD3CD2, 0x41011884A0170A41, 0x86103AB85A2951F4, 0xC4E0DB53F3C36767,
0xD8A453A01B3A09B3, 0x9A54B24BB2D03F20, 0x5D45907748EE6495, 0x1FB5719CE1045206,
0x919735E51578E56C, 0xD367D40EBC92D3FF, 0x1476F63246AC884A, 0x568617D9EF46BED9,
0xE085162AB69D5E3C, 0xA275F7C11F7768AF, 0x6564D5FDE549331A, 0x279434164CA30589,
0xA9B6706FB8DFB2E3, 0xEB46918411358470, 0x2C57B3B8EB0BDFC5, 0x6EA7525342E1E956,
0x72E3DAA0AA188782, 0x30133B4B03F2B111, 0xF7021977F9CCEAA4, 0xB5F2F89C5026DC37,
0x3BD0BCE5A45A6B5D, 0x79205D0E0DB05DCE, 0xBE317F32F78E067B, 0xFCC19ED95E6430E8,
0x86B86ED5267CDBD3, 0xC4488F3E8F96ED40, 0x0359AD0275A8B6F5, 0x41A94CE9DC428066,
0xCF8B0890283E370C, 0x8D7BE97B81D4019F, 0x4A6ACB477BEA5A2A, 0x089A2AACD2006CB9,
0x14DEA25F3AF9026D, 0x562E43B4931334FE, 0x913F6188692D6F4B, 0xD3CF8063C0C759D8,
0x5DEDC41A34BBEEB2, 0x1F1D25F19D51D821, 0xD80C07CD676F8394, 0x9AFCE626CE85B507
};
public static UInt64 iGetHash(String m_String)
{
UInt64 dwHash = 0;
for (Int32 i = 0; i < m_String.Length; i++)
{
dwHash = crc64_table[(Byte)(dwHash >> 56) ^ m_String.ToLower()[i]] ^ (dwHash << 8);
}
return dwHash;
}
Code: Select all
310BB7F1CFC1D4FF=apti_mtl
Code: Select all
String m_String = "Material_Z";
Console.WriteLine("Hash: {0:X16} for -> {1}", iGetHash(m_String), m_String);
Code: Select all
Hash: 310BB7F1CFC1D4FF for -> Material_Z
Code: Select all
ActivityReportService_Z
AgentComponent_PhysicLink_Z
AgentComponent_Physic_Z
AgentComponent_PlayAnim_Z
AgentComponent_Z
AnimFrame_Z
AnimationGraphOverride_Z
AnimationGraph_Z
Animation_Z
AreaLight_Z
BaseObject_Z
BasePlayAnim_Z
BasePlayParticles_Z
Binary_Z
Bitmap_Z
Bvh_Z
CTDUMMYLodMove_Z
CameraEngineZone_Z
CameraEngine_Z
CameraOccluder_Z
CameraZone_Z
Camera_Z
ClassManager_Z
CloudsManipulator_Z
CollisionVolData_Z
CollisionVol_Z
ConsoleInterp_Z
Decal_Z
DialogEvent_Z
DynamicAnim2_Z
DynamicAnim_Z
Emiter_Z
FiberMgr_Z
FogVolume_Z
Font3D_Z
Fonts_Z
GameObj_Z
GameServiceRegistry_Z
Game_Z
GenWorldSurface_Z
GenWorld_Z
Graph_Z
GwRoad_Z
HFogData_Z
HFog_Z
HemisphereLightData_Z
HullSplineZone_Z
InGameDatas_Z
InputPlatForm_Z
LLVGContextMgr_Z
LightData_Z
LightProbeVolume_Z
Light_Z
LodData_Z
LodMove_Z
Lod_Z
MacroLight_Z
ManipulatorDraw_Z
ManipulatorSceneDraw_Z
Manipulator_Z
MassInstancingVolume_Z
MaterialAnim_Z
MaterialCollect_Z
MaterialObj_Z
Material_Z
MeshData_Z
Mesh_Z
Movie_Z
NetBingObjLoadTest_Z
NetBingObj_Z
NodeData_Z
Node_Z
ObjectDatas_Z
ObjectGameSceneDraw_Z
ObjectGame_Z
ObjectMove_Z
ObjectThrow_Z
Object_Z
ObjectsGameClip_Z
ObjectsGame_Z
Occluder_Z
OmniData_Z
Omni_Z
OpenBF_Z
ParticlesData_Z
Particles_Z
PhysicObj_Z
PhysicWorld_Z
PlayAnim_Z
PlayBlendAnim_Z
PlayCameraObject_Z
PlayFxParticles_Z
PlayParticles_Z
PointsDatas_Z
Points_Z
PrefabRef_Z
Prefab_Z
ReflectionProbe_Z
RegistredManipulatorDraw_Z
Renderer_Z
ResourceObject_Z
Road_Z
RotShapeData_Z
RotShape_Z
RtcPlayer_Z
Rtc_Z
Skel_Z
Skin_Z
SoundData_Z
SoundEvent_Z
SoundManager_Z
Sound_Z
SplineGraph_Z
SplineZone_Z
Spline_Z
StreamManager_Z
SurfaceDatas_Z
Surface_Z
SvmObj_Z
TaskScheduler_Z
TelemetryMgr_Z
Terrain_Z
Txt_Z
UserDefineScript_Z
UserDefine_Z
VFSBitmapMgr_Z
ViewportObj_Z
ViewportRoot_Z
Warp_Z
WaterSurfaceDisplacer_Z
WorldRef_Z
World_Z
Code: Select all
DB:>OBJECTS>SHARED>EXPORT>EXPORT>LOADING_MESH.TMESH
DB:>SOUNDS>UI_STEALTH_PERCEPTION_LEADER.TSEV
DB:>SOUNDS>ENV_RAT_SHAPE_GENERATED.TSEV
DB:>GAMEOBJ>IT_SOUND.TLOD
Must be > DB:>GAMEOBJ>P_AMICIA.TGAMEOBJ

Last edited by Ekey on Sun Oct 23, 2022 11:36 am, edited 1 time in total.
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- Posts: 647
- Joined: Tue Jul 24, 2018 8:52 am
Re: A Plague Tale DPC Tool
That helmet and only a few others work. All others fail.
@Ekey what is all this information ?
Well.. I just used your tool posted above and it seems to of exported the models differently or something because they are no longer failing.

@Ekey what is all this information ?
Well.. I just used your tool posted above and it seems to of exported the models differently or something because they are no longer failing.


Last edited by DJ Normality on Sun Oct 23, 2022 1:39 am, edited 1 time in total.
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- Posts: 1383
- Joined: Sat Aug 09, 2014 2:34 pm
Re: A Plague Tale DPC Tool
This is information for @amrshaheen61 if he plans to further develop his toolDJ Normality wrote:That helmet and only a few others work. All others fail.
@Ekey what is all this information ?
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- Posts: 15
- Joined: Sun Oct 24, 2021 9:48 pm
Re: A Plague Tale DPC Tool
yes like thisEkey wrote:This is information for @amrshaheen61 if he plans to further develop his toolDJ Normality wrote:That helmet and only a few others work. All others fail.
@Ekey what is all this information ?
Code: Select all
DB:>FONTES>BIG_FONT.TFONT
DB:>FONTES>SMALL_FONT.TFONT
DB:>FONTES>SMALL_FONT_02.TFONT
DB:>FONTES>BIG_RUS.TFONT
DB:>FONTES>BIG_JAP.TFONT
DB:>FONTES>BIG_KOR.TFONT
DB:>FONTES>BIG_CHI.TFONT
DB:>FONTES>BIG_ARABIC.TFONT
DB:>FONTES>DEBUG_FONT.TFONT
i can get all "SOUNDS" names
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DB:>SOUNDS\CHAR_SHARED_FOLEY_KNEEL.TSEV
DB:>SOUNDS\CHAR_AMICIA_FOLEY_CLIMB_FOOT.TSEV
DB:>SOUNDS\CHAR_SHARED_FOLEY_FOOT_SCRATCH.TSEV
DB:>SOUNDS\CHAR_SHARED_FOLEY_IMPULSE_LONG.TSEV
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- Posts: 1383
- Joined: Sat Aug 09, 2014 2:34 pm
Re: A Plague Tale DPC Tool
I did not find a common function for forming names and it seems that there are different functions for each types, also some names has : in name like this one
Here is a list of names what I could find
https://pastebin.com/A2nMXj1u
Code: Select all
DB:>CHARACTERS>WEAPONS>EXPORT>EXPORT>SOLDIER_FALCONER:SOL_MESH.TMESH
https://pastebin.com/A2nMXj1u
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- Posts: 15
- Joined: Sun Oct 24, 2021 9:48 pm
Re: A Plague Tale DPC Tool
this all i can get where i can find thisEkey wrote:I did not find a common function for forming names and it seems that there are different functions for each types, also some names has : in name like this one
Here is a list of names what I could findCode: Select all
DB:>CHARACTERS>WEAPONS>EXPORT>EXPORT>SOLDIER_FALCONER:SOL_MESH.TMESH
https://pastebin.com/A2nMXj1u
Code: Select all
DB:>CHARACTERS>WEAPONS>EXPORT>AXE_TEXTURINGTEST_MESH.TMESH
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- Posts: 1383
- Joined: Sat Aug 09, 2014 2:34 pm
Re: A Plague Tale DPC Tool
Probably in CHARACTERS_DATAS.DPC or in EQUIPMENT.DPC. It would be nice to get all hashes from all DPCs likeamrshaheen61 wrote:where i can find this
Code: Select all
DB:>CHARACTERS>WEAPONS>EXPORT>AXE_TEXTURINGTEST_MESH.TMESH
Code: Select all
CODEX.DPC
XXXXXXXX
XXXXXXXX
XXXXXXXX
FX.DPC
XXXXXXXX
XXXXXXXX
XXXXXXXX
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- Posts: 15
- Joined: Sun Oct 24, 2021 9:48 pm
Re: A Plague Tale DPC Tool
this all i can getEkey wrote:Probably in CHARACTERS_DATAS.DPC or in EQUIPMENT.DPC. It would be nice to get all hashes from all DPCs likeamrshaheen61 wrote:where i can find this
Code: Select all
DB:>CHARACTERS>WEAPONS>EXPORT>AXE_TEXTURINGTEST_MESH.TMESH
Combined and added some new names https://pastebin.com/xS2bPDwVCode: Select all
CODEX.DPC XXXXXXXX XXXXXXXX XXXXXXXX FX.DPC XXXXXXXX XXXXXXXX XXXXXXXX
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- Posts: 1
- Joined: Wed Feb 03, 2021 4:35 pm
Re: A Plague Tale DPC Tool
Hi, does someone know where are the text files located for this game? sorry if this is not the place to ask
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- Posts: 28
- Joined: Sat May 14, 2022 11:03 pm
Re: A Plague Tale DPC Tool
Text files in TRTEXT. Example English text file ''tt01.pc'' You can open it with any text editor.Koraki5115 wrote:Hi, does someone know where are the text files located for this game? sorry if this is not the place to ask