Disney Princess Enchanted Journey archives [.w32/.w3d]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
huckleberrypie
Posts: 37
Joined: Sun Nov 11, 2018 2:27 am

Disney Princess Enchanted Journey archives [.w32/.w3d]

Post by huckleberrypie »

Can anyone look into these files? They're not using compression for one, but I'd like to get the level geometry ripped for a Guitar Hero venue mod.

I tried using OGLE/HijackGL but neither tool was able to rip geometry from the game sadly.

https://www114.zippyshare.com/v/70OrvX0x/file.html
huckleberrypie
Posts: 37
Joined: Sun Nov 11, 2018 2:27 am

Re: Disney Princess Enchanted Journey archives [.w32/.w3d]

Post by huckleberrypie »

Bump
huckleberrypie
Posts: 37
Joined: Sun Nov 11, 2018 2:27 am

Re: Disney Princess Enchanted Journey archives [.w32/.w3d]

Post by huckleberrypie »

Bump
huckleberrypie
Posts: 37
Joined: Sun Nov 11, 2018 2:27 am

Re: Disney Princess Enchanted Journey archives [.w32/.w3d]

Post by huckleberrypie »

Bump
huckleberrypie
Posts: 37
Joined: Sun Nov 11, 2018 2:27 am

Re: Disney Princess Enchanted Journey archives [.w32/.w3d]

Post by huckleberrypie »

Bump
roocker666
Posts: 20
Joined: Sun Jun 23, 2019 5:13 am

Re: Disney Princess Enchanted Journey archives [.w32/.w3d]

Post by roocker666 »

If I remember well, map files have letter "s" for example: "l_snw1_s.w32" and are made with A LOT of submeshes and these submeshes have an ID(used to identify parts like floor, walls, trees etc.) it is a nightmare if you want to extract each submesh because there are different IDs and a lot of submeshes..

Better use Wii version with Dolphin emulator and then you can rip the scene with 3D ripper DX. ;)