Hello!!I have here some sample textures from the PS5 remake of Demon's Souls and they are in the format of .ctxr
I tried opening some with RawTex but there seems to be some swizzling there so can anyone help please?
The folders have a ctxr file and other ctxc files with the same name but ending with chunk#
The file includes color, mask, emissive, mud, normal, and roughness maps
https://drive.google.com/file/d/1bF-hdj ... sp=sharing
Demon's Souls PS5 Texture Files (*.ctxr)
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Re: Demon's Souls PS5 Texture Files (*.ctxr)
What tool did you use to extract the game’s .pkg?BloatheadSorcerer wrote:Hello!!I have here some sample textures from the PS5 remake of Demon's Souls and they are in the format of .ctxr
I tried opening some with RawTex but there seems to be some swizzling there so can anyone help please?
The folders have a ctxr file and other ctxc files with the same name but ending with chunk#
The file includes color, mask, emissive, mud, normal, and roughness maps
https://drive.google.com/file/d/1bF-hdj ... sp=sharing
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Re: Demon's Souls PS5 Texture Files (*.ctxr)
@Puterboy1: You can't extract retail pkg since PS4 in most cases, you rather need already dumped files. There is relevant topic here: https://forum.xentax.com/viewtopic.php?p=187988, and textures are supported in rawtex already.
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Re: Demon's Souls PS5 Texture Files (*.ctxr)
What configuration or process with rawtex did you use for the textures?spiritovod wrote:textures are supported in rawtex already.
I have been doing the trial and error approach but have not got any valid textures so far.
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Re: Demon's Souls PS5 Texture Files (*.ctxr)
@09williamsad: chunk0 is raw data for biggest mip for any texture, you can simply drop it on rawtex and choose correct size + format + ps5 option. Sometimes rawtex can't auto-detect sizes properly, but that's not an issue and clearly visible on result. Some formats: msk (BC7), col (DXT1), ems (DXT1), nml (BC7), rgh (DXT5).