Star Wars : The Force Unleashed II Noesis Plugin - Animations Export Bug

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Adriwin
Posts: 1
Joined: Wed Sep 28, 2022 2:35 pm

Star Wars : The Force Unleashed II Noesis Plugin - Animations Export Bug

Post by Adriwin »

Hi
I recently wanted to export The Force Unleashed II assets to Blender or Unreal Engine. So I searched how to do this and I found what I needed here : https://forum.xentax.com/viewtopic.php?t=17614 and https://forum.xentax.com/viewtopic.php?t=9295. So I downloaded Noesis with the gto plugin... and everything worked. I was very happy until I try to export animations : when I export an animation, I need to choose a gto file for Noesis to open the animation (see : https://i.imgur.com/GXIgL0Y.png) and when I select one that Noesis can open (see : https://i.imgur.com/kekSN1g.png), I get the same thing as when I don't select one or I select one that doesn't work (see : https://imgur.com/9NZjaym). I tried exporting the animation and seeing how it look like in blender and it is even weirder (see : https://imgur.com/JLPv13T). I tried with with practically all player gto file and nothing worked. Please help. Am I doing something wrong or is it just the plugin that doesn't work ?

And when I export gto file into an fbx for example, the bones have weird names (see to the left of the image : https://imgur.com/VgLCjsI). Is it the normal bones names or is it Noesis that can't export the bones names ? It would be logical that it's Noesis that can't export the bone's names and therefore the animations doesn't "recognize" the bone's names which will explain why I get the same result as when I don't select a file for the animation or when I select one that doesn't work.