MH Ghoul Spirit .bdg file (Pipeworks bundle v1.30)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Clash
Posts: 4
Joined: Mon Nov 08, 2021 7:42 am

MH Ghoul Spirit .bdg file (Pipeworks bundle v1.30)

Post by Clash »

Hi, I was getting some models from the monster games, but for this one I got a little problem, since its use a bdg file, I think the models are problably stored in monster.bdg, tried to see something on Hex, and its a pipeworks bundle v1.30, I also have tried ninja ripper since I just want the 3d mesh, not textures or even uv, but the models got posed and I really need a t pose, so Im really trying to get the models from the bdg file

https://www.dropbox.com/sh/uigrel1an0ta ... tcmga?dl=0

I dont know how to unpack this, have used some bms scripts but no one worked, pipeworks.bms gave me a bunch of random .dat files, and the most close was Merv script, but its a 1.03 version, the file I have uses 1.30