Ripping resources from DEATHLOOP (golden loop update)

Codecs, formats, encoding/decoding of game audio, video and music
Quease
Posts: 1
Joined: Thu Sep 22, 2022 5:05 pm

Ripping resources from DEATHLOOP (golden loop update)

Post by Quease »

Deathloop just put out a new update, I think it broke the deathloop.bms script. Trying to extract sfx but It fails.

Code: Select all

- open input file I:/SteamLibrary/steamapps/common/DEATHLOOP/base/master_resources.index
- open script deathloop.bms

  offset   filesize   filename
--------------------------------------
- enter in folder I:\SteamLibrary\steamapps\common\DEATHLOOP\base
- open input file I:\SteamLibrary\steamapps\common\DEATHLOOP\base\rsc_decl_0.resources
  00000004 25         generated\decls\renderparm\vertex_position.decl

Error: incomplete input file 0: I:\SteamLibrary\steamapps\common\DEATHLOOP\base\master_resources.index
       Can't read 1848903863 bytes from offset 03cbf7ec.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0   100%   63698924   63698924   . offset 03cbf7ec

Last script line before the error or that produced the error:
  25  getDString SHORT_NAME FPSTRLEN
  coverage file 0   100%   63698924   63698924   . offset 03cbf7ec
  coverage file 1     0%   0          30020418   . offset 00000000