Metal Gear Rising: Revengeance wmb file open issue

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Thanyaboi
Posts: 1
Joined: Mon Sep 12, 2022 9:40 am

Metal Gear Rising: Revengeance wmb file open issue

Post by Thanyaboi »

Hello, I need some help about how to open .wmb file

Yesterday, I extracted .dat file by using PlatinumDat.exe and I got .wmb file.
Then I tried to open .wmb file by using software name 3D gamestudio, but
an error show up, it’s description said ( for example I used monsoon em01a0.wmb )
“em01a0.wmb Bad format”.



I know it could be complicated, but I appreciate the help.

Additional related issues:

1. In Noesis, How can I install noesis_bayonetta_pc, when I dragged bayonetta_pc folder into plugins, It doesn’t show up
even I deleted the old one.
Plug-in source: https://github.com/Kerilk/noesis_bayonetta_pc

2.How can I combine two meshes wmb format into one mesh