Darksiders II Deathinitive Edition .upack
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Darksiders II Deathinitive Edition .upack
Hi I was wondering if anyone intended to take a whack at the new .upacks for Darksiders II Deathinitive Edition. Looks like the textures are improved.
I tried to use DS2Extract from the following thread:
viewtopic.php?f=16&t=9483&p=79039&hilit=DS2Extract#p79039
I found that if I renamed manifest.bin to pc.mnfst (which DS2Extract looks for), then the extraction process starts and around 30 files are extracted, with readable .dds files, so the archive structure must not be drastically different from Darksiders II.
Ping me if anything is needed,
thanks
I tried to use DS2Extract from the following thread:
viewtopic.php?f=16&t=9483&p=79039&hilit=DS2Extract#p79039
I found that if I renamed manifest.bin to pc.mnfst (which DS2Extract looks for), then the extraction process starts and around 30 files are extracted, with readable .dds files, so the archive structure must not be drastically different from Darksiders II.
Ping me if anything is needed,
thanks
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Re: Darksiders II Deathinitive Edition .upack
I guess you are on the wrong forum.
Anyway the correct links you wanted to post, in case someone wants to check, are:
http://sktest.aruarose.com/DS2Extract.rar
http://forum.xentax.com/viewtopic.php?f ... 3&start=75
Anyway the correct links you wanted to post, in case someone wants to check, are:
http://sktest.aruarose.com/DS2Extract.rar
http://forum.xentax.com/viewtopic.php?f ... 3&start=75
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Re: Darksiders II Deathinitive Edition .upack
aluigi wrote:I guess you are on the wrong forum.
Anyway the correct links you wanted to post, in case someone wants to check, are:
http://sktest.aruarose.com/DS2Extract.rar
http://forum.xentax.com/viewtopic.php?f ... 3&start=75
Thanks aluigi... yes that was my mistake.
I have PM'd Sir Kane to see if he would update DS2Extract.
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Re: Darksiders II Deathinitive Edition .upack
Keep us updated if you have any news
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Re: Darksiders II Deathinitive Edition .upack
I got a response back from Sir Kane:
"The only thing that changed is the offset values in the manifest. They changed that into 64 bit values to support upak sizes over 4 GB."
"The only thing that changed is the offset values in the manifest. They changed that into 64 bit values to support upak sizes over 4 GB."
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Re: Darksiders II Deathinitive Edition .upack
I have attached the modified version together with the patch file for Main.cpp.
One uses 64bit offsets only for upak while the other uses 64bit offsets on OBPK archives too.
One uses 64bit offsets only for upak while the other uses 64bit offsets on OBPK archives too.
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Re: Darksiders II Deathinitive Edition .upack
aluigi wrote:I have attached the modified version together with the patch file for Main.cpp.
One uses 64bit offsets only for upak while the other uses 64bit offsets on OBPK archives too.
Hello sorry for necro this dead thread but when i use your tool it said 0x00007 error. Even with cmd or drag and drop. Do i need to compile the patch file with ds2extract source code to make it work???
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Re: Darksiders II Deathinitive Edition .upack
Unfortunately I didn't write that tool and I don't support it so I can't help.
Anyway I have no idea what is that error so a screenshot is welcome.
Just for the record, there are also two scripts for quickbms that I think work correctly:
http://aluigi.org/bms/darksiders2.bms
http://aluigi.org/bms/darksiders.bms
The latter must be used on the extracted OBPK archives you obtain with the former.
Anyway I have no idea what is that error so a screenshot is welcome.
Just for the record, there are also two scripts for quickbms that I think work correctly:
http://aluigi.org/bms/darksiders2.bms
http://aluigi.org/bms/darksiders.bms
The latter must be used on the extracted OBPK archives you obtain with the former.
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Re: Darksiders II Deathinitive Edition .upack
Any idea why i get this?
or this?
Code: Select all
by Luigi Auriemma
e-mail: me@aluigi.org
web: aluigi.org
(Nov 25 2018 - 11:44:48)
quickbms.aluigi.org Homepage
zenhax.com ZenHAX Forum
@zenhax @quickbms Twitter & Scripts
- GUI mode activated, remember that the tool works also from command-line
where are available various options like folder scanning, filters and so on
- select BMS script. type ? for using the content of clipboard like a script
- select input archives/files, type * for the whole folder and subfolders
- select output folder where extracting files
- open input file D:\games\Darksiders II Deathinitive Edition\media\media\media\ui\ui_vulgrim_menu.obp
- open script D:\games\Darksiders II Deathinitive Edition\media\darksiders.bms
- set output folder D:\games\Darksiders II Deathinitive Edition\media\media\media\ui\1
offset filesize filename
--------------------------------------
- error in src\extra\xalloc.c line 618: xdbg_malloc()
Error: memory allocation problem
Not enough memory resources are available to process this command.
press ENTER to quit
or this?
Code: Select all
quickbms.aluigi.org Homepage
zenhax.com ZenHAX Forum
@zenhax @quickbms Twitter & Scripts
- GUI mode activated, remember that the tool works also from command-line
where are available various options like folder scanning, filters and so on
- select BMS script. type ? for using the content of clipboard like a script
- select input archives/files, type * for the whole folder and subfolders
- select output folder where extracting files
- open input file D:\games\Darksiders II Deathinitive Edition\media\media\media\ui\ui_buttons_pc.obp
- open script D:\games\Darksiders II Deathinitive Edition\media\media\media\darksiders.bms
- set output folder D:\games\Darksiders II Deathinitive Edition\media\media\media\ui\1
offset filesize filename
--------------------------------------
Error: incomplete input file 0: D:\games\Darksiders II Deathinitive Edition\media\media\media\ui\ui_buttons_pc.obp
Can't read 397413 bytes from offset 0000000000010000.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 100% 65536 65536 . offset 0000000000010000
Last script line before the error or that produced the error:
94 getdstring NAME NAMESZ
Press ENTER or close the window to quit
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Re: Darksiders II Deathinitive Edition .upack
Or if I'm doing something wrong pls tell me. I'm trying to get the text so I can translate it.
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Re: Darksiders II Deathinitive Edition .upack
Using hex editor and offzip I managed to find the file containing the text. But I can't edit it. Anyone can help?
http://www.mediafire.com/file/bn8hs1to3 ... e.obp/file
http://www.mediafire.com/file/bn8hs1to3 ... e.obp/file
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Re: Darksiders II Deathinitive Edition .upack
Sorry, can't help, probably another variant of the format.
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Re: Darksiders II Deathinitive Edition .upack
sergop wrote:Using hex editor and offzip I managed to find the file containing the text. But I can't edit it. Anyone can help?
http://www.mediafire.com/file/bn8hs1to3 ... e.obp/file
yes, Can anyone edit .obp files or extract or convert it to an editable file??!!!
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