Seen in Fantastic 4 (2005, GC, PS2, Xbox, Win), Rise of the Silver Surfer (2007, PS2, Wii), Sopranos (2006, PS2).
Game Extractor by Watto didn't work for the PS2 version, Xbox version works.
Rise of the Silver Surfer is mismatched.
Endian LE [STR ] (PS2, Xbox, Win), Endian BE [ RTS] (GC, Wii)
7 Studios [Fantastic 4 (PS2)] .FS (Multiplatform)
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- Posts: 51
- Joined: Mon Jan 10, 2022 12:12 am
7 Studios [Fantastic 4 (PS2)] .FS (Multiplatform)
Last edited by JackTheRipper on Sat Sep 03, 2022 12:55 am, edited 2 times in total.
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- Posts: 367
- Joined: Fri Mar 10, 2017 7:23 am
Re: 7 Studios [Fantastic 4 (PS2)] .FS (Multiplatform)
Here's BMS script to extract your sample file
GC/Wii FS file is not supported yet (I need a sample file from those platforms). Also, hopefully the TYPE string ("STR " and "DIR ") of the TOCs are the same for other games.
GC/Wii FS file is not supported yet (I need a sample file from those platforms). Also, hopefully the TYPE string ("STR " and "DIR ") of the TOCs are the same for other games.
Code: Select all
## 7 Studios (.FS) extractor script by BloodRaynare
## As seen in:
## Fantastic 4 (GC, PS2, Xbox, PC)
## Rise of the Silver Surfer (PS2, Wii)
## Sopranos (PS2)
## For use with QuickBMS: http://aluigi.altervista.org/quickbms.htm
goto 0 0 SEEK_END
FindLoc TOC string "STR " 0 "" 0
goto TOC
log MEMORY_FILE 0 0
log MEMORY_FILE2 0 0
for i = 0
getDstring TYPE 4
if TYPE == "END "
break
endif
get SECTION_SZ long
savepos CURRPOS
if TYPE == "STR "
log MEMORY_FILE2 CURRPOS SECTION_SZ
else
log MEMORY_FILE CURRPOS SECTION_SZ
endif
xmath SECTION_POS "CURRPOS + SECTION_SZ"
goto SECTION_POS
next i
get TMP_SZ asize MEMORY_FILE
xmath FILES "TMP_SZ / 0x10"
for i = 0 < FILES
get ZERO long MEMORY_FILE
get OFFSET long MEMORY_FILE
get SIZE long MEMORY_FILE
get NAME_POS long MEMORY_FILE
goto NAME_POS MEMORY_FILE2
get NAME string MEMORY_FILE2
math OFFSET * 0x800
log NAME OFFSET SIZE
next i