PS5. .PKG archives

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Puterboy1
Posts: 382
Joined: Wed Sep 12, 2018 2:22 am

PS5. .PKG archives

Post by Puterboy1 »

From Astro's Playroom. I was wondering if anyone had been able to extract PS5 files recently.
Puterboy1
Posts: 382
Joined: Wed Sep 12, 2018 2:22 am

Re: PS5. .PKG archives

Post by Puterboy1 »

Some more:
Shokoniraya
Posts: 416
Joined: Sat Sep 15, 2018 5:22 am

Re: PS5. .PKG archives

Post by Shokoniraya »

don't waste your time on asking out for help, PlayStation pkg files are encrypted with key that a person used in pkg generator of it's SDK that provided by Sony, recent package files that shared over the internet pass coded by 00000000000000000000000000000000 key to run on custom firmwares and they are illegal as well, most of them dumped from Blu-ray Discs in runtime and it needs knowledge of hardware modding or finding a way to using running memory of PlayStation, those people that have done this on other consoles probably get PlayStation SDK at first somehow and extract raw data and messing with eboot to make a self eboot or firmware, becuase if you try to run a game that does not have generated serialized blocks based on your hardware id in your console, it will not run and that is why firmware needed so they are not unlocked games infact
Puterboy1
Posts: 382
Joined: Wed Sep 12, 2018 2:22 am

Re: PS5. .PKG archives

Post by Puterboy1 »

Shokoniraya wrote:don't waste your time on asking out for help, PlayStation pkg files are encrypted with key that a person used in pkg generator of it's SDK that provided by Sony, recent package files that shared over the internet pass coded by 00000000000000000000000000000000 key to run on custom firmwares and they are illegal as well, most of them dumped from Blu-ray Discs in runtime and it needs knowledge of hardware modding or finding a way to using running memory of PlayStation, those people that have done this on other consoles probably get PlayStation SDK at first somehow and extract raw data and messing with eboot to make a self eboot or firmware, becuase if you try to run a game that does not have generated serialized blocks based on your hardware id in your console, it will not run and that is why firmware needed so they are not unlocked games infact


Ask the people on PSXHAX, they'll know better.