Spiderman Remastered (PC) model tool

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
wapeddell
Posts: 1
Joined: Sun Sep 11, 2022 1:47 am

Re: Spiderman Remastered (PC) model tool

Post by wapeddell »

Hello.

There's an issue importing these files.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Spiderman Remastered (PC) model tool

Post by id-daemon »

Version 0.55 beta of Model import tool:
- tangents/bitangent sign support
- fixed error message for weight buffer overfloat

Model exporter was also updated, to get proper NORMALS.
They were incorrect all this time. Not too far, but about 10% here or there.

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id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Spiderman Remastered (PC) model tool

Post by id-daemon »

Version 0.56 beta of Model import tool:
- lookgroup support
- _materials.txt is now expected as 3rd parameter, and not found automatically by the tool

Model export tool now outputs lookgroup data in _materials.txt
In the beginning of a file you will see a list, for example for classic suit:

Code: Select all

0 11
0 6
6 5
It means model has 3 groups. Full model, body only, and head only. First includes 11 submeshes starting from 0. Second includes 6 submeshes starting from 0. And last one is 5 submeshes starting from 6.

You can edit it according to your custom model, and import tool will inject this data into .model file.

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