终末阵线:伊诺贝塔/Quantum Maki (Android/PC) - encrypted/compressed files
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- Posts: 26
- Joined: Wed Apr 18, 2018 1:36 am
终末阵线:伊诺贝塔/Quantum Maki (Android/PC) - encrypted/compressed files
The game's files uses some kind of encrypted/compressed format and this prevents from AssetStudio loading these files up.
Download here.
Last edited by Andree on Tue Sep 20, 2022 5:05 pm, edited 1 time in total.
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- Posts: 26
- Joined: Wed Apr 18, 2018 1:36 am
Re: 终末阵线:伊诺贝塔 - encrypted/compressed files
I got to dump the Japanese PC version of Quantum Maki (Japanese version of 终末阵线:伊诺贝塔) with Il2CppDumper without any issues whatso ever, here is a download link to these successfully dumped files.
Dumped files
I also provided download link to a .ab file which it is also taken from the same version of the game as the dumped files,
.ab file
Dumped files
I also provided download link to a .ab file which it is also taken from the same version of the game as the dumped files,
.ab file
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- Posts: 26
- Joined: Wed Apr 18, 2018 1:36 am
Re: 终末阵线:伊诺贝塔 - encrypted/compressed files
Seems like they left out a build_log.txt in the pc version and revealed stuff about the file decompression and keys in this game.
Here is a part of the build_log.txt file:
Here is a part of the build_log.txt file:
Code: Select all
<0> 2022-09-08 00:02:25
Default Shader: DefaultShaders, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
<1> 2022-09-08 00:02:29
ApplicationStreamingAssetsLoader.Config.Load: 'EditorPrefs'
Item _Get(System.String)(at H:\Jp_20220709_110\Client\Assets\Plugins\Launcher\Source\ApplicationStreamingAssetsLoader.cs: 179)
JSONObject Get(System.String)(at H:\Jp_20220709_110\Client\Assets\Plugins\Launcher\Source\ApplicationStreamingAssetsLoader.cs: 44)
JSONObject ReadGlobalConfigValue(System.String, System.String, System.String)(at H:\Jp_20220709_110\Client\Assets\Editor\Common\EditorUtils.cs: 3384)
Int32 ProjectEditorPrefs_GetInt(System.String, Int32)(at H:\Jp_20220709_110\Client\Assets\Editor\Common\EditorUtils.cs: 3528)
Boolean get_enabled()(at H:\Jp_20220709_110\Client\Assets\Editor\Common\UnityAssetDependenceCache.cs: 27)
Void InitHooks()(at H:\Jp_20220709_110\Client\Assets\Editor\Common\UnityAssetDependenceCache.cs: 250)
Void .cctor()(at H:\Jp_20220709_110\Client\Assets\Editor\Common\UnityAssetDependenceCache.cs: 206)
Void RunClassConstructor(IntPtr)(at : 0)
Void RunClassConstructor(System.RuntimeTypeHandle)(at : 0)
Void ProcessInitializeOnLoadAttributes(System.Type[])(at : 0)
<2> 2022-09-08 00:02:29
Locale.Initialize
Locale[.cctor] : (1359)
H:\Jp_20220709_110\Client\Assets\Plugins\Localized\Localization.cs
<3> 2022-09-08 00:02:29
ApplicationStreamingAssetsLoader.Config.Load: 'Locale'
Item _Get(System.String)(at H:\Jp_20220709_110\Client\Assets\Plugins\Launcher\Source\ApplicationStreamingAssetsLoader.cs: 179)
JSONObject get_locale()(at H:\Jp_20220709_110\Client\Assets\Plugins\Launcher\Source\ApplicationStreamingAssetsLoader.cs: 39)
Boolean ReadLocaleInfoFromCfg(System.String ByRef, System.String ByRef, System.String ByRef)(at H:\Jp_20220709_110\Client\Assets\Plugins\Localized\Localization.cs: 1515)
Void ReadLocaleInfo(Localization.LocaleInfo ByRef)(at H:\Jp_20220709_110\Client\Assets\Plugins\Localized\Localization.cs: 1543)
Void Initialize(System.String, System.String, Int32)(at H:\Jp_20220709_110\Client\Assets\Plugins\Localized\Localization.cs: 1386)
Void .cctor()(at H:\Jp_20220709_110\Client\Assets\Plugins\Localized\Localization.cs: 1359)
System.String ModifiedKey(System.String)(at H:\Jp_20220709_110\Client\Assets\Editor\CommonEditor\Data\PlayerPrefsHook.cs: 151)
System.String ModifiedKey(System.String)(at H:\Jp_20220709_110\Client\Assets\Editor\CommonEditor\Data\PlayerPrefsHook.cs: 321)
Boolean HasKey(System.String)(at H:\Jp_20220709_110\Client\Assets\Editor\CommonEditor\Data\PlayerPrefsHook.cs: 231)
Void InitGraphicSetting()(at H:\Jp_20220709_110\Client\Assets\Plugins\Scripts\Graphic\Editor\CuteGraphicEditor.cs: 173)
Void .cctor()(at H:\Jp_20220709_110\Client\Assets\Plugins\Scripts\Graphic\Editor\CuteGraphicEditor.cs: 33)
Void RunClassConstructor(IntPtr)(at : 0)
Void RunClassConstructor(System.RuntimeTypeHandle)(at : 0)
Void ProcessInitializeOnLoadAttributes(System.Type[])(at : 0)
<4> 2022-09-08 00:02:34
FindType( "UWA.UWATarget", "UWAEditor" ) failed!
<5> 2022-09-08 00:02:34
LuaTasker.Initialize, IntPtr size: 8
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<6> 2022-09-08 00:02:34
lua_State: 0x2797440149832
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<7> 2022-09-08 00:02:34
LuaTasker.OpenLibs
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<8> 2022-09-08 00:02:34
LuaThread.OpenLib
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<9> 2022-09-08 00:02:34
RegisterGlobalApi
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<10> 2022-09-08 00:02:34
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<11> 2022-09-08 00:02:34
LuaStartup end, stack size = 0
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<12> 2022-09-08 00:02:35
ApplicationStreamingAssetsLoader.Config.Load: 'Global'
Item _Get(System.String)(at H:\Jp_20220709_110\Client\Assets\Plugins\Launcher\Source\ApplicationStreamingAssetsLoader.cs: 179)
JSONObject get_global()(at H:\Jp_20220709_110\Client\Assets\Plugins\Launcher\Source\ApplicationStreamingAssetsLoader.cs: 33)
JSONObject ReadGlobalConfigValue(System.String, System.String, System.String)(at H:\Jp_20220709_110\Client\Assets\Editor\Common\EditorUtils.cs: 3384)
Void OnEditorGUI()(at H:\Jp_20220709_110\Client\Assets\Editor\Buildbot\AppBuildbot.cs: 1280)
Void OnGUI()(at H:\Jp_20220709_110\Client\Assets\Editor\Buildbot\AppBuildbot.cs: 2608)
System.Object InternalInvoke(System.Object, System.Object[], System.Exception ByRef)(at : 0)
System.Object Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)(at : 0)
System.Object Invoke(System.Object, System.Object[])(at : 0)
Void Invoke(System.String, System.Object)(at : 0)
Void Invoke(System.String)(at : 0)
Void InvokeOnGUI(UnityEngine.Rect, UnityEngine.Rect)(at : 0)
Void DrawView(UnityEngine.Rect, UnityEngine.Rect)(at : 0)
Void OldOnGUI()(at : 0)
Void DoOnGUI(UnityEngine.Event, UnityEngine.Matrix4x4, UnityEngine.Rect, Boolean, UnityEngine.Rect, System.Action, Boolean)(at : 0)
Boolean HandleIMGUIEvent(UnityEngine.Event, UnityEngine.Matrix4x4, UnityEngine.Rect, System.Action, Boolean)(at : 0)
Void DoIMGUIRepaint()(at : 0)
Void ExecuteNonDrawMesh(UnityEngine.UIElements.UIR.DrawParams, Boolean, Single, System.Exception ByRef)(at : 0)
Void EvaluateChain(UnityEngine.UIElements.UIR.RenderChainCommand, UnityEngine.Rect, UnityEngine.Matrix4x4, UnityEngine.UIElements.PanelClearFlags, UnityEngine.Texture, UnityEngine.Texture, UnityEngine.Texture, Single, Unity.Collections.NativeArray`1[UnityEngine.UIElements.UIR.Transform3x4], Unity.Collections.NativeArray`1[UnityEngine.Vector4], System.Exception ByRef)(at : 0)
Void DrawChain(UnityEngine.UIElements.UIR.RenderChainCommand, UnityEngine.Rect, UnityEngine.Matrix4x4, UnityEngine.UIElements.PanelClearFlags, UnityEngine.Texture, UnityEngine.Texture, UnityEngine.Texture, Single, Unity.Collections.NativeArray`1[UnityEngine.UIElements.UIR.Transform3x4], Unity.Collections.NativeArray`1[UnityEngine.Vector4], System.Exception ByRef)(at : 0)
Void Render(UnityEngine.Rect, UnityEngine.Matrix4x4, UnityEngine.UIElements.PanelClearFlags)(at : 0)
Void DrawChain(UnityEngine.Rect, UnityEngine.Matrix4x4)(at : 0)
Void Update()(at : 0)
Void UpdateVisualTreePhase(UnityEngine.UIElements.VisualTreeUpdatePhase)(at : 0)
Void UpdateForRepaint()(at : 0)
Void Repaint(UnityEngine.Event)(at : 0)
Boolean DoDispatch(UnityEngine.UIElements.BaseVisualElementPanel)(at : 0)
Boolean ProcessEvent(Int32, IntPtr)(at : 0)
Boolean ProcessEvent(Int32, IntPtr)(at : 0)
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<13> 2022-09-08 00:02:35
LocalVersion.LoadFile: H:/Jp_20220709_110/Client/Assets/StreamingAssets/LocalVersion.xml
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<14> 2022-09-08 00:02:35
LocalVersion.LoadFile: H:/Jp_20220709_110/Client/Assets/StreamingAssets/LocalVersion.xml
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<15> 2022-09-08 00:02:44
SetWaitTimeoutHandler: System.Func`2[System.Threading.WaitHandle,System.Boolean]
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<16> 2022-09-08 00:02:44
OSMessageBox Setup.
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<17> 2022-09-08 00:02:44
ABM: GetNativeRequireDiskSpaceCallback
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<18> 2022-09-08 00:02:44
DiskSpaceRequireHandler Setup.
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<19> 2022-09-08 00:02:44
Obtain the system encoding.
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<20> 2022-09-08 00:02:44
DiskSpaceRequireHandler Setup OK.
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<21> 2022-09-08 00:02:44
RegisterRequireDiskSpaceHook usage:12 System.Func`3[System.Int32,System.IntPtr,System.Int32]
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<22> 2022-09-08 00:02:44
NULL NativeSigHandler Setup.
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<23> 2022-09-08 00:02:44
AssetBundleUtil.Setup, Has C bundle decoder : true
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<24> 2022-09-08 00:02:44
ABM: SetNativeBundleDecompressor: System.Func_ByRef`7[System.String,System.String,System.Int32,System.Int32,System.IntPtr,System.IntPtr,System.Int32]
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<25> 2022-09-08 00:02:44
ABM: SetNativeBundleOffsetParser: System.Func_ByRef`3[System.String,System.Int32,System.Int32]
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<26> 2022-09-08 00:02:44
ABM: SetupNativeBundleDecompressMask: System.Func`2[System.Int32,System.Int32]
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<27> 2022-09-08 00:02:44
ABM: SetNativeBundleDecompressMask: 2 -> 2
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<28> 2022-09-08 00:02:44
TestArrayHacker: ArraySize_t size = 4, Succeeded = True
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<29> 2022-09-08 00:02:44
DiskFreeSpace : 6.99 GB
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<30> 2022-09-08 00:02:44
Launcher.Glue
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<31> 2022-09-08 00:02:44
FGDKit.Core.NativeAPI.Setup
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<32> 2022-09-08 00:02:44
NativeCommon Setup.
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<33> 2022-09-08 00:02:44
SystemInfo:
batteryLevel = -1
batteryStatus = Charging
operatingSystem = Windows 10 (10.0.19043) 64bit
operatingSystemFamily = Windows
processorType = Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz
processorFrequency = 2904
processorCount = 16
systemMemorySize = 32668
deviceUniqueIdentifier = d1f2679582463e40dd36f630098d58324abb571f
deviceName = DESKTOP-CUB1PTK
deviceModel = System Product Name (ASUS)
supportsAccelerometer = False
supportsGyroscope = False
supportsLocationService = False
supportsVibration = False
supportsAudio = False
deviceType = Desktop
graphicsMemorySize = 5980
graphicsDeviceName = NVIDIA GeForce RTX 2060
graphicsDeviceVendor = NVIDIA
graphicsDeviceID = 7944
graphicsDeviceVendorID = 4318
graphicsDeviceType = Direct3D11
graphicsUVStartsAtTop = True
graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
graphicsShaderLevel = 50
graphicsMultiThreaded = True
renderingThreadingMode = MultiThreaded
hasHiddenSurfaceRemovalOnGPU = False
hasDynamicUniformArrayIndexingInFragmentShaders = True
supportsShadows = True
supportsRawShadowDepthSampling = True
supportsMotionVectors = False
supports3DTextures = True
supports2DArrayTextures = True
supports3DRenderTextures = True
supportsCubemapArrayTextures = True
copyTextureSupport = Basic, Copy3D, DifferentTypes, TextureToRT, RTToTexture
supportsComputeShaders = True
supportsGeometryShaders = True
supportsTessellationShaders = True
supportsInstancing = True
supportsHardwareQuadTopology = False
supports32bitsIndexBuffer = True
supportsSparseTextures = True
supportedRenderTargetCount = 8
supportsSeparatedRenderTargetsBlend = True
supportedRandomWriteTargetCount = 8
supportsMultisampledTextures = 1
supportsMultisampleAutoResolve = False
supportsTextureWrapMirrorOnce = 1
usesReversedZBuffer = True
npotSupport = Full
maxTextureSize = 16384
maxCubemapSize = 16384
maxRenderTextureSize = 16384
maxComputeBufferInputsVertex = 128
maxComputeBufferInputsFragment = 128
maxComputeBufferInputsGeometry = 128
maxComputeBufferInputsDomain = 128
maxComputeBufferInputsHull = 128
maxComputeBufferInputsCompute = 32
maxComputeWorkGroupSize = 1024
maxComputeWorkGroupSizeX = 1024
maxComputeWorkGroupSizeY = 1024
maxComputeWorkGroupSizeZ = 64
supportsAsyncCompute = False
supportsGraphicsFence = True
supportsAsyncGPUReadback = True
supportsRayTracing = False
supportsSetConstantBuffer = True
minConstantBufferOffsetAlignment = False
hasMipMaxLevel = True
supportsMipStreaming = True
usesLoadStoreActions = False
supportsStoreAndResolveAction = True
supportsRenderTextures = True
supportsRenderToCubemap = True
supportsImageEffects = True
supportsStencil = 1
graphicsPixelFillrate = -1
supportsVertexPrograms = True
supportsGPUFence = False
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<34> 2022-09-08 00:02:44
SupportsRenderTextureFormat:
ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, ARGBInt, RGInt, RInt, BGRA32, RGB111110Float, RG32, RGBAUShort, RG16, BGRA10101010_XR, BGR101010_XR, R16
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<35> 2022-09-08 00:02:44
SupportsTextureFormat:
Alpha8, ARGB4444, RGB24, RGBA32, ARGB32, RGB565, R16, DXT1, DXT5, RGBA4444, BGRA32, RHalf, RGHalf, RGBAHalf, RFloat, RGFloat, RGBAFloat, YUY2, RGB9e5Float, BC6H, BC7, BC4, BC5, DXT1Crunched, DXT5Crunched, RG16, R8, RG32, RGB48, RGBA64
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<36> 2022-09-08 00:02:44
QualitySettings:
asyncUploadBufferSize = 4
asyncUploadTimeSlice = 2
anisotropicFiltering = Enable
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<37> 2022-09-08 00:02:44
ShaderCache.Setup
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<38> 2022-09-08 00:02:44
LayerUtils.Setup
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<39> 2022-09-08 00:02:44
Enable GlobalPreUpdateRegister.
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<40> 2022-09-08 00:02:44
Enable GlobalUpdateRegister.
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<41> 2022-09-08 00:02:44
Enable GlobalLateUpdateRegister.
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<42> 2022-09-08 00:02:44
ABM: GetNativeRequireDiskSpaceCallback
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<43> 2022-09-08 00:02:44
RegisterRequireDiskSpaceHook usage:12 System.Func`3[System.Int32,System.IntPtr,System.Int32]
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<44> 2022-09-08 00:02:44
ABM: SetNativeBundleDecompressor: System.Func_ByRef`7[System.String,System.String,System.Int32,System.Int32,System.IntPtr,System.IntPtr,System.Int32]
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<45> 2022-09-08 00:02:44
ABM: SetNativeBundleOffsetParser: System.Func_ByRef`3[System.String,System.Int32,System.Int32]
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<46> 2022-09-08 00:02:44
ABM: SetupNativeBundleDecompressMask: System.Func`2[System.Int32,System.Int32]
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<47> 2022-09-08 00:02:44
ABM: SetNativeBundleDecompressMask: 2 -> 2
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<48> 2022-09-08 00:02:44
TestArrayHacker: ArraySize_t size = 4, Succeeded = True
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<49> 2022-09-08 00:02:44
DiskFreeSpace : 6.99 GB
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<50> 2022-09-08 00:02:44
RflxSetValue _ClearBundleCachedFiles = True
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<51> 2022-09-08 00:02:44
DynamicLayers Dump begin:
[0]: 'LAYER_CUSTOM0', has been used as 'Reflectable', 'LevelflowTriggerOnly'
[1]: 'LAYER_CUSTOM1', has been used as 'Far', 'PhysicsLayer1'
[2]: 'LAYER_CUSTOM2', has been used as 'Reflectable | Far', 'PhysicsLayer2'
[3]: 'LAYER_CUSTOM3', has been used as 'Near', 'PhysicsLayer3'
[4]: 'LAYER_CUSTOM4', has been used as 'Reflectable | Near', 'PhysicsLayer4'
[5]: 'LAYER_CUSTOM5', has been used as 'Far | Near', 'PhysicsLayer5'
[6]: 'LAYER_CUSTOM6', has been used as 'Reflectable | Far | Near', 'PhysicsLayer6'
[7]: 'LAYER_CUSTOM7', has been used as 'PhysicsLayer7'
DynamicLayers Dump end.
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<52> 2022-09-08 00:02:44
UserLayers Setup.
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<53> 2022-09-08 00:02:44
DynamicTags Dump begin:
[0]: 'TAG_CUSTOM0', has been used as 'A'
[1]: 'TAG_CUSTOM1', has been used as 'B'
[2]: 'TAG_CUSTOM2', has been used as 'C'
[3]: 'TAG_CUSTOM3', has been used as 'D'
[4]: 'TAG_CUSTOM4', has been used as 'E'
[5]: 'TAG_CUSTOM5', has been used as 'F'
[6]: 'TAG_CUSTOM6', has been used as 'G'
[7]: 'TAG_CUSTOM7'
[8]: 'TAG_CUSTOM8'
[9]: 'TAG_CUSTOM9'
[10]: 'TAG_CUSTOM10'
[11]: 'TAG_CUSTOM11'
[12]: 'TAG_CUSTOM12'
[13]: 'TAG_CUSTOM13'
[14]: 'TAG_CUSTOM14'
DynamicTags Dump end.
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<54> 2022-09-08 00:02:44
UserTags Setup.
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<55> 2022-09-08 00:02:44
Locale.Initialize
Locale[Ensure] : (1371)
H:\Jp_20220709_110\Client\Assets\Plugins\Localized\Localization.cs
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<56> 2022-09-08 00:02:44
ApplicationStreamingAssetsLoader.Config.Load: 'Locale'
Item _Get(System.String)(at H:\Jp_20220709_110\Client\Assets\Plugins\Launcher\Source\ApplicationStreamingAssetsLoader.cs: 179)
JSONObject get_locale()(at H:\Jp_20220709_110\Client\Assets\Plugins\Launcher\Source\ApplicationStreamingAssetsLoader.cs: 39)
Boolean ReadLocaleInfoFromCfg(System.String ByRef, System.String ByRef, System.String ByRef)(at H:\Jp_20220709_110\Client\Assets\Plugins\Localized\Localization.cs: 1515)
Void ReadLocaleInfo(Localization.LocaleInfo ByRef)(at H:\Jp_20220709_110\Client\Assets\Plugins\Localized\Localization.cs: 1543)
Void Initialize(System.String, System.String, Int32)(at H:\Jp_20220709_110\Client\Assets\Plugins\Localized\Localization.cs: 1386)
Boolean Ensure()(at H:\Jp_20220709_110\Client\Assets\Plugins\Localized\Localization.cs: 1371)
Void Refresh()(at H:\Jp_20220709_110\Client\Assets\Plugins\Localized\Localization.cs: 1364)
Localization.DistributionRegion GetCurrentRegion(Localization.Language ByRef)(at H:\Jp_20220709_110\Client\Assets\Plugins\Localized\Localization.cs: 1261)
System.String ModifiedKey(System.String)(at H:\Jp_20220709_110\Client\Assets\Editor\CommonEditor\Data\PlayerPrefsHook.cs: 151)
System.String ModifiedKey(System.String)(at H:\Jp_20220709_110\Client\Assets\Editor\CommonEditor\Data\PlayerPrefsHook.cs: 321)
Boolean GetBool(System.String, Boolean)(at H:\Jp_20220709_110\Client\Assets\Editor\CommonEditor\Data\PlayerPrefsHook.cs: 243)
Boolean GetBool(System.String)(at : 0)
Boolean GetBool(BehaviorDesigner.Editor.BDPreferences)(at : 0)
Void HierarchyWindowItemOnGUI(Int32, UnityEngine.Rect)(at : 0)
Void OnRowGUICallback(Int32, UnityEngine.Rect)(at : 0)
Void DoItemGUI(UnityEditor.IMGUI.Controls.TreeViewItem, Int32, Single, Boolean)(at : 0)
Void IterateVisibleItems(Int32, Int32, Single, Boolean)(at : 0)
Void OnGUI(UnityEngine.Rect, Int32)(at : 0)
Void DoTreeView(Single)(at : 0)
Void OnGUI(UnityEngine.Rect)(at : 0)
Void DoSceneHierarchy()(at : 0)
Void OnGUI()(at : 0)
System.Object InternalInvoke(System.Object, System.Object[], System.Exception ByRef)(at : 0)
System.Object Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)(at : 0)
System.Object Invoke(System.Object, System.Object[])(at : 0)
Void Invoke(System.String, System.Object)(at : 0)
Void Invoke(System.String)(at : 0)
Void InvokeOnGUI(UnityEngine.Rect, UnityEngine.Rect)(at : 0)
Void DrawView(UnityEngine.Rect, UnityEngine.Rect)(at : 0)
Void OldOnGUI()(at : 0)
Void DoOnGUI(UnityEngine.Event, UnityEngine.Matrix4x4, UnityEngine.Rect, Boolean, UnityEngine.Rect, System.Action, Boolean)(at : 0)
Boolean HandleIMGUIEvent(UnityEngine.Event, UnityEngine.Matrix4x4, UnityEngine.Rect, System.Action, Boolean)(at : 0)
Void DoIMGUIRepaint()(at : 0)
Void ExecuteNonDrawMesh(UnityEngine.UIElements.UIR.DrawParams, Boolean, Single, System.Exception ByRef)(at : 0)
Void EvaluateChain(UnityEngine.UIElements.UIR.RenderChainCommand, UnityEngine.Rect, UnityEngine.Matrix4x4, UnityEngine.UIElements.PanelClearFlags, UnityEngine.Texture, UnityEngine.Texture, UnityEngine.Texture, Single, Unity.Collections.NativeArray`1[UnityEngine.UIElements.UIR.Transform3x4], Unity.Collections.NativeArray`1[UnityEngine.Vector4], System.Exception ByRef)(at : 0)
Void DrawChain(UnityEngine.UIElements.UIR.RenderChainCommand, UnityEngine.Rect, UnityEngine.Matrix4x4, UnityEngine.UIElements.PanelClearFlags, UnityEngine.Texture, UnityEngine.Texture, UnityEngine.Texture, Single, Unity.Collections.NativeArray`1[UnityEngine.UIElements.UIR.Transform3x4], Unity.Collections.NativeArray`1[UnityEngine.Vector4], System.Exception ByRef)(at : 0)
Void Render(UnityEngine.Rect, UnityEngine.Matrix4x4, UnityEngine.UIElements.PanelClearFlags)(at : 0)
Void DrawChain(UnityEngine.Rect, UnityEngine.Matrix4x4)(at : 0)
Void Update()(at : 0)
Void UpdateVisualTreePhase(UnityEngine.UIElements.VisualTreeUpdatePhase)(at : 0)
Void UpdateForRepaint()(at : 0)
Void Repaint(UnityEngine.Event)(at : 0)
Boolean DoDispatch(UnityEngine.UIElements.BaseVisualElementPanel)(at : 0)
Boolean ProcessEvent(Int32, IntPtr)(at : 0)
Boolean ProcessEvent(Int32, IntPtr)(at : 0)
sign = {
platform = "WindowsEditor"
version = "branch-198183"
location = "卢建, 192.168.40.82"
uuid = "d1f2679582463e40dd36f630098d58324abb571f"
}
<57> 2022-09-08 00:02:44
ApplicationStreamingAssetsLoader.Config.Load: 'Global'
Item _Get(System.String)(at H:\Jp_20220709_110\Client\Assets\Plugins\Launcher\Source\ApplicationStreamingAssetsLoader.cs: 179)
JSONObject get_global()(at H:\Jp_20220709_110\Client\Assets\Plugins\Launcher\Source\ApplicationStreamingAssetsLoader.cs: 33)
JSONObject ReadGlobalConfigValue(System.String, System.String, System.String)(at H:\Jp_20220709_110\Client\Assets\Editor\Common\EditorUtils.cs: 3384)
Void OnEditorGUI()(at H:\Jp_20220709_110\Client\Assets\Editor\Buildbot\AppBuildbot.cs: 1280)
Void OnGUI()(at H:\Jp_20220709_110\Client\Assets\Editor\Buildbot\AppBuildbot.cs: 2608)
System.Object InternalInvoke(System.Object, System.Object[], System.Exception ByRef)(at : 0)
System.Object Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)(at : 0)
System.Object Invoke(System.Object, System.Object[])(at : 0)
Void Invoke(System.String, System.Object)(at : 0)
Void Invoke(System.String)(at : 0)
Void InvokeOnGUI(UnityEngine.Rect, UnityEngine.Rect)(at : 0)
Void DrawView(UnityEngine.Rect, UnityEngine.Rect)(at : 0)
Void OldOnGUI()(at : 0)
Void DoOnGUI(UnityEngine.Event, UnityEngine.Matrix4x4, UnityEngine.Rect, Boolean, UnityEngine.Rect, System.Action, Boolean)(at : 0)
Boolean HandleIMGUIEvent(UnityEngine.Event, UnityEngine.Matrix4x4, UnityEngine.Rect, System.Action, Boolean)(at : 0)
Void DoIMGUIRepaint()(at : 0)
Void ExecuteNonDrawMesh(UnityEngine.UIElements.UIR.DrawParams, Boolean, Single, System.Exception ByRef)(at : 0)
Void EvaluateChain(UnityEngine.UIElements.UIR.RenderChainCommand, UnityEngine.Rect, UnityEngine.Matrix4x4, UnityEngine.UIElements.PanelClearFlags, UnityEngine.Texture, UnityEngine.Texture, UnityEngine.Texture, Single, Unity.Collections.NativeArray`1[UnityEngine.UIElements.UIR.Transform3x4], Unity.Collections.NativeArray`1[UnityEngine.Vector4], System.Exception ByRef)(at : 0)
Void DrawChain(UnityEngine.UIElements.UIR.RenderChainCommand, UnityEngine.Rect, UnityEngine.Matrix4x4, UnityEngine.UIElements.PanelClearFlags, UnityEngine.Texture, UnityEngine.Texture, UnityEngine.Texture, Single, Unity.Collections.NativeArray`1[UnityEngine.UIElements.UIR.Transform3x4], Unity.Collections.NativeArray`1[UnityEngine.Vector4], System.Exception ByRef)(at : 0)
Void Render(UnityEngine.Rect, UnityEngine.Matrix4x4, UnityEngine.UIElements.PanelClearFlags)(at : 0)
Void DrawChain(UnityEngine.Rect, UnityEngine.Matrix4x4)(at : 0)
Void Update()(at : 0)
Void UpdateVisualTreePhase(UnityEngine.UIElements.VisualTreeUpdatePhase)(at : 0)
Void UpdateForRepaint()(at : 0)
Void Repaint(UnityEngine.Event)(at : 0)
Boolean DoDispatch(UnityEngine.UIElements.BaseVisualElementPanel)(at : 0)
Boolean ProcessEvent(Int32, IntPtr)(at : 0)
Boolean ProcessEvent(Int32, IntPtr)(at : 0)