- Moles.fsb (XBOX/PC)
Moles.mib (PS2)
Moles.gmb (GameCube)
Then the PS2 version has a bit more luck. The .mib files play but are all jumbled up and displays double length, but the music is definitely there.
Lastly, I had a look at the Xbox version which has a .fsb file. Despite it being an fsb file, it is not an FMOD bank. I checked out this thread where someone recommended a .txth file (https://zenhax.com/viewtopic.php?t=7350)
Success! Or so I thought. The music length was correct and the file played perfectly, but I remembered a feature of the game. There's different levels of intensity for some tracks depending on whether the player is in combat or not. The noncombat is exactly the same as the combat track but without the drums/percussion. This .fsb file seemed to be the combat version. Foobar reported it to be 4 channels. I exported it and had a look in audacity, and it appears both tracks are there in one file. But then I'm finding that whilst playback in Foobar has correct volume level, the quality seems to fade in and out and go a bit muffled. I export it to .wav and play in audacity and the audio on all tracks are clipping and the quality issue is still there. I'm not too knowledgeable about the technicals, but it seems like maybe something is slightly off with JackTheRippers .txth solution. Would anybody familiar with the tracks be able to have a look at the sample files in this link and see if they can extract both tracks properly? Im absolutely pulling my hair out with this. (external, filesize too big) https://drive.google.com/file/d/1FhB11f ... sp=sharingJackTheRipper wrote:This TXTH will be able to get around
codec = DVI_IMA
channels = @0x4
start_offset = 0x800
sample_rate = @0x14
interleave = @0x10
num_samples = data_size