Pillars of Etenity II

How to translate the files of a game
Roman75
Posts: 2
Joined: Wed Jul 06, 2022 5:15 pm

Pillars of Etenity II

Post by Roman75 »

i want to translate Pillars of eternity II. and the text files are in stringtable files. so far i have done it in other games by copying several lines at a time into deepl, but in this file i can't do it because then the text doesn't appear in the game, but instead of missing string and numbers. what should i do to be able to put several lines at a time into deppl and the text will appear correctly.
Last edited by Roman75 on Wed Aug 03, 2022 11:12 am, edited 2 times in total.
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Pillars of Etenity II

Post by NoobInCoding »

Simple rule
No file = no help
jonastraducoes
Posts: 88
Joined: Sun Aug 18, 2019 1:33 am

Re: Pillars of Etenity II

Post by jonastraducoes »

NoobInCoding wrote:Simple rule
No file = no help


hahahahahahah!!!!!
Good!!!!

game created by unity engine.
Terminator2222
Posts: 44
Joined: Sat Jun 20, 2015 1:42 pm

Re: Pillars of Etenity II

Post by Terminator2222 »

Roman75

As for I remember you have to open it's archive file with an XML Editor program.
I recommending this one: Altova XMLSpy 2022 Professional Edition and earlier versions.
With XML editor you can filter out the strings without formatting strings > proper translation even with A.I. Translators (like DeepL and etc).

//If you open it with any text editor you'll lose it's coding / or you'll have to dealing with formatting strings and codes > terrible translations with too many mistakes with A.I. Translators.