.dat -> .ktx [Rise To War]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
ghostheroine
Posts: 3
Joined: Sat Jul 09, 2022 7:31 pm

.dat -> .ktx [Rise To War]

Post by ghostheroine »

Hi! I had a chance to decrypt game files of Rise to War game. And seems with the notepad, when i opened .dat files i see «KTX 11» infromation at the top, so if i rename type of that file from .dat to .ktx it can be viewed in RVTexTool, however, i have to do it manually. Maybe there is a script that detect that «KTX 11» at top?

But that is not main question, the main question, that seems textures in RVTexTool showing way lighter than they should be. I had also a chance to rip same looking texture with NinjaRipper, so i can compare two of them, and from NinjaRipper they look better. But with NinjaRipper i cannot rip hidden textures for which i am looking actually.

So i think that there is some settings i should done in RVTexTool to make it look better? Anyone now? There is few screenshots showing my situation. Hope i will not be ignored. :P

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000000d4.dat
grandshot
Posts: 42
Joined: Mon Jun 07, 2021 8:20 pm

Re: .dat -> .ktx [Rise To War]

Post by grandshot »

With which util you decrypt game files? If its some kind of script, like bms, you can include signature checking into code. Otherway, making a new script on any program language, e.g. python, for parse dat files, checking signature and rename extension not very hard to implement.