[Gameloft|Android] The Adventures of Tintin .pig models

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
huckleberrypie
Posts: 37
Joined: Sun Nov 11, 2018 2:27 am

[Gameloft|Android] The Adventures of Tintin .pig models

Post by huckleberrypie »

I know it's been asked before, but I don't want to necro that thread so I'll leave this here.

Apparently the .pig format used by the game is at least somewhat different compared to the ones used by the Asphalt games, and uses submeshes for LODs perhaps?

I've attached the model files here for those interested in looking at them.