But I have few knowledge about the model file.
# Texture part
success dump and rebuild
As the texture or picture file in this game, It separate to header part(with info of width, height, pixel format and datasize, ) and data part(need swizzle)
#
Then the next. there may be 8 *.geo to 39 tsr (texture file)
In the Geo1.png(which is a extension of .geo), from the name, it should be a geography or mesh file of 3D model
The header(description) parts contains some description/Keyword
'GEOX' as 0x0
0x8 content offset(e.g 0x50 here)
0xC ?
0x14-0x30 ? may be sha1, but i do not test
0x50 name
0x50 GADR: what is this?,
0x6C GADR VALUE? (e.g 0x1740 )
0x70 MAT0 frequnet 0x0000...
0x80 VTX0 with value at 0xA8: 0xBA, vertex???
0x90 STRP with value at 0x98: 0x202, strip???
==>sometimes the extra part with "IDOL" keyword, it had no influence on data size
the success dumped texture, look like hair and face;
The geo header/descriptor
And the geo Data part, gadr and then STRP
GADR data size 0x1740 from 0x5A70
STRP data size 0x202*2 from 0xF344
for test several geo file many. time, I conclude the data size of GEO would be [ GADR VALUE + STRP value * 2] (bytes)
Q1. Do any expert know if this binary of model format would be a known 3D model format or custom format
Q2. If not as a known format, what would the keyword represent?
Thanks