I tried extracting assets from the new Capcom Fighting Collection. Since it's a MT Framework game, I assumed that this would be easy, but while most menu assets look fine, all of the museum pictures are in this bizarre format. I have no clue if this is a quirk of the program I'm using to view the files or if Capcom is trying some funky new encryption.
I've attached the .arc and .tex file of the museum picture below, thanks in advance if anyone can figure this out :D
https://files.catbox.moe/tmv4ai.rar
Capcom Fighting Collection *.tex
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Re: Capcom Fighting Collection *.tex
The latest action build of kuriimu2 https://github.com/FanTranslatorsInternational/Kuriimu2/actions/runs/2524747179 extracts this.
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Re: Capcom Fighting Collection *.tex
morrigan wrote:I tried extracting assets from the new Capcom Fighting Collection. Since it's a MT Framework game, I assumed that this would be easy, but while most menu assets look fine, all of the museum pictures are in this bizarre format. I have no clue if this is a quirk of the program I'm using to view the files or if Capcom is trying some funky new encryption.
I've attached the .arc and .tex file of the museum picture below, thanks in advance if anyone can figure this out
https://files.catbox.moe/tmv4ai.rar
Did you solve it ? Please share, thanks
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Re: Capcom Fighting Collection *.tex
SamuraiOndo wrote:The latest action build of kuriimu2 https://github.com/FanTranslatorsInternational/Kuriimu2/actions/runs/2524747179 extracts this.
could u plz guilde me how to use it ?thanks
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Re: Capcom Fighting Collection *.tex
Gallery images are in BC7 format with an offset of 0x18. Once you have the DDS, the RGBA channels are still mixed up and you'll have to adjust in your program of choice (i.e., Photoshop or GIMP).
See my thread here: https://forum.xentax.com/viewtopic.php?f=18&t=25571
See my thread here: https://forum.xentax.com/viewtopic.php?f=18&t=25571
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Re: Capcom Fighting Collection *.tex
Sparkles1903 wrote:Gallery images are in BC7 format with an offset of 0x18. Once you have the DDS, the RGBA channels are still mixed up and you'll have to adjust in your program of choice (i.e., Photoshop or GIMP).
See my thread here: https://forum.xentax.com/viewtopic.php?f=18&t=25571
thanks for your help & hope luigi update his quickbms for bc7 format file ,now I only know how to use dmc4 & MegaMan11PC_TEX to covert this arc https://mega.nz/folder/A94zASAL#s8deJ0vzEGtwRSkxeY2uIA