Capcom Fighting Collection *.tex

Textures, recreate headers, conversions, algorithms and parsing of image files
morrigan
Posts: 3
Joined: Fri Jun 24, 2022 8:36 pm

Capcom Fighting Collection *.tex

Post by morrigan »

I tried extracting assets from the new Capcom Fighting Collection. Since it's a MT Framework game, I assumed that this would be easy, but while most menu assets look fine, all of the museum pictures are in this bizarre format. I have no clue if this is a quirk of the program I'm using to view the files or if Capcom is trying some funky new encryption.

I've attached the .arc and .tex file of the museum picture below, thanks in advance if anyone can figure this out :D
https://files.catbox.moe/tmv4ai.rar
SamuraiOndo
Posts: 33
Joined: Fri May 14, 2021 11:33 pm

Re: Capcom Fighting Collection *.tex

Post by SamuraiOndo »

kona
Posts: 5
Joined: Tue Jul 05, 2022 11:37 am

Re: Capcom Fighting Collection *.tex

Post by kona »

morrigan wrote:I tried extracting assets from the new Capcom Fighting Collection. Since it's a MT Framework game, I assumed that this would be easy, but while most menu assets look fine, all of the museum pictures are in this bizarre format. I have no clue if this is a quirk of the program I'm using to view the files or if Capcom is trying some funky new encryption.

I've attached the .arc and .tex file of the museum picture below, thanks in advance if anyone can figure this out :D
https://files.catbox.moe/tmv4ai.rar


Did you solve it ? Please share, thanks
kona
Posts: 5
Joined: Tue Jul 05, 2022 11:37 am

Re: Capcom Fighting Collection *.tex

Post by kona »

SamuraiOndo wrote:The latest action build of kuriimu2 https://github.com/FanTranslatorsInternational/Kuriimu2/actions/runs/2524747179 extracts this.

could u plz guilde me how to use it ?thanks
Sparkles1903
Posts: 4
Joined: Wed Jul 06, 2022 7:59 pm

Re: Capcom Fighting Collection *.tex

Post by Sparkles1903 »

Gallery images are in BC7 format with an offset of 0x18. Once you have the DDS, the RGBA channels are still mixed up and you'll have to adjust in your program of choice (i.e., Photoshop or GIMP).

See my thread here: https://forum.xentax.com/viewtopic.php?f=18&t=25571
kona
Posts: 5
Joined: Tue Jul 05, 2022 11:37 am

Re: Capcom Fighting Collection *.tex

Post by kona »

Sparkles1903 wrote:Gallery images are in BC7 format with an offset of 0x18. Once you have the DDS, the RGBA channels are still mixed up and you'll have to adjust in your program of choice (i.e., Photoshop or GIMP).

See my thread here: https://forum.xentax.com/viewtopic.php?f=18&t=25571


thanks for your help & hope luigi update his quickbms for bc7 format file ,now I only know how to use dmc4 & MegaMan11PC_TEX to covert this arc https://mega.nz/folder/A94zASAL#s8deJ0vzEGtwRSkxeY2uIA