Hi guys, I was trying to extract textures from this game. Here are 2 samples:
sample1: I can extract this texture with the tool CTE, the format is similar to .tm2
Palette is at the end of image data(no problem!)
sample2: I tried with CTE but this does not work, I wrote the correct values for graphic offset, image width, image height, 8 bpp but the tools shows nothing... Then I changed to 4 bpp and I can see something like a face but that does not make any sense because the palette is 256 colors. So I don't know WTF..
50% of textures have the first ID and I can extract those but the other 50% have the second ID and I can't extract those.
I am doing something wrong?
Here are the samples if you want to try.
Coraline PS2 textures
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- Posts: 156
- Joined: Tue Sep 01, 2015 9:44 am
Re: Coraline PS2 textures
Sample2 contains 2 color index data:
0x80-0x2080 8bpp 64*128, palette 0xA080, 256 colors.
0x2080-0xA080 4bpp 256*256 No palette.
The two formats combined to compress the data?
0x80-0x2080 8bpp 64*128, palette 0xA080, 256 colors.
0x2080-0xA080 4bpp 256*256 No palette.
The two formats combined to compress the data?
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- Posts: 20
- Joined: Sun Jun 23, 2019 5:13 am
Re: Coraline PS2 textures
Allen wrote:Sample2 contains 2 color index data:
0x80-0x2080 8bpp 64*128, palette 0xA080, 256 colors.
0x2080-0xA080 4bpp 256*256 No palette.
The two formats combined to compress the data?
So sample2 has two images, a smaller 8bpp and other 4bpp with the correct size, this is very interesting. I used Ninja ripper on PCSX2 emulator and this ripped texture is 256*256 with all the colors. It is a mystery how the game combines both images, weird..
Thank you so much man, that was very helpful