Codecs, formats, encoding/decoding of game audio, video and music
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AlphaTwentyThree
- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
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by AlphaTwentyThree »
Hello there,
can somebody tell me how a working txth for this file should look?
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It's a regular at3 file with riff header.
The rules of Josh's archive state that files be kept in their original form, so I can't simply extract it.
Is there a possibility to tell vgmstream that there's an already playable file inside there?
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AlphaTwentyThree
- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Post
by AlphaTwentyThree »
Alright, found it - you just need to create a file named ".mus.txth":
Code: Select all
subfile_extension = at3
subfile_offset = 0x8