TXTH for archive containing already playable file

Codecs, formats, encoding/decoding of game audio, video and music
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

TXTH for archive containing already playable file

Post by AlphaTwentyThree »

Hello there,

can somebody tell me how a working txth for this file should look?

Image

It's a regular at3 file with riff header.

The rules of Josh's archive state that files be kept in their original form, so I can't simply extract it.

Is there a possibility to tell vgmstream that there's an already playable file inside there?
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: TXTH for archive containing already playable file

Post by AlphaTwentyThree »

Alright, found it - you just need to create a file named ".mus.txth":

Code: Select all

subfile_extension = at3
subfile_offset = 0x8