Star Wars: Knights of the Old Republic (*.mdl)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Star Wars: Knights of the Old Republic (*.mdl)

Post by Doctor Loboto »

Okay this has been annoying me to no ends that even though people claim a program called 'MdlOps' works on converting these to useful versions with NWMax, I've tried it with absolutely NO luck and PERL refuses to do anything for me. I was hoping someone could figure up a way to either make these useful with NWMax, or give me a version of MDLOps that actually WORKS. Here's some sample files for a look.

https://www.dropbox.com/s/qbyekuqj3vuzrvd/MDLs.zip?dl=0
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Star Wars: Knights of the Old Republic (*.mdl)

Post by Acewell »

You need the corresponding mdx file side by side with the binary mdl when converting to ascii mdl with mdlops.