Kin'iro script.arc (PS Vita)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
ccc
Posts: 2
Joined: Sat May 21, 2022 6:16 pm

Kin'iro script.arc (PS Vita)

Post by ccc »

I'm trying to extract the files from script.arc so that I can port the english translation over on pc to the vita but I can't get the file to unpack. Tried many of the arc tools I found online (arc_conv, arc_unpacker, etc) but none of them have worked. After taking a peek in a hex editor, it seems that it has the script file names at the very beginning and then what seems to be the text inside the script files at the very end of the file. Would anyone be able to create a script to unpack the file? Thanks
Here's the file: https://drive.google.com/file/d/1oqsd3d ... sp=sharing
Paddel06
Posts: 1
Joined: Sat May 28, 2022 3:25 am

Re: Kin'iro script.arc (PS Vita)

Post by Paddel06 »

I have looked into the Kinkoi files myself a while ago, and most of the files used in it and other games with the same engine are pretty simple.
So here's a script for extracting the .ARCs. Reimporting is probably not possible with this, though it shouldn't be too difficult to do, even manually if needed.

Code: Select all

codepage 932
endian little

get INDEX_LEN long
get FILES long
for i = 0 < FILES
    getdstring NAME 0x40
    get SIZE long
    get OFFSET long
    savepos TMP
    goto OFFSET
    log NAME OFFSET SIZE
    goto TMP
next i
Last edited by Paddel06 on Tue Nov 01, 2022 2:53 am, edited 1 time in total.
ccc
Posts: 2
Joined: Sat May 21, 2022 6:16 pm

Re: Kin'iro script.arc (PS Vita)

Post by ccc »

Paddel06 wrote:I have looked into the Kinkoi files myself a while ago for reasons other than translation mainly, so I know a bit about most of the games' file types. So here's a script for extracting the .ARCs. Reimporting is probably not possible with this, though it shouldn't be too difficult to do. The ARCs are very basic and straightforward.

Thank you! I'll try and find a way to reimport the files.