Disney Infinity 3.0

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Disney Infinity 3.0

Post by Doctor Loboto »

Well here we go again. Disney Infinity 3.0 of course has a new formatting...and things are weird through all of the file types.

Here we have all the needed files related to the models. Specifically the ones for Darth Maul.

https://www.dropbox.com/s/u98b3twvzy1qi3q/DarthMaul.zip?dl=0

I'd like to get it converted at least to OBJ with UV's.
jmgg
Posts: 48
Joined: Sun Jan 25, 2015 4:15 pm

Re: Disney Infinity 3.0

Post by jmgg »

Did you get from pc or tablet version? the files that I get of darthmaul are a little bigger
https://mega.nz/#F!kRAkzJZS!K-o-ZjhikGEoAc2a9vahfA
I've obtained a wrong obj but vertex look fine
1.jpg
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Disney Infinity 3.0

Post by Doctor Loboto »

This is from the PC version.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Disney Infinity 3.0

Post by Acewell »

Doctor Loboto your files look compressed or something but the files from jmgg look ok when you combine the vbuf and ibuf and convert the bytes to obj

Image

DarthMaul_DisInf3.zip


the UVs might need flipping, i don't know because there was no texture provided

wherever jmgg got his files would be the way to go :)
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Disney Infinity 3.0

Post by Doctor Loboto »

Sadly, as per usual I have no idea how to effectively work hex2obj, nor do I know how to 'combine' files as such...
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Disney Infinity 3.0

Post by Doctor Loboto »

All right, here's another model, I believe from the same source we had from jmgg. If we can get these converted to obj with UV's easily, it'll be all good. This one I've found the associated textures to as well!

https://www.dropbox.com/s/33yu6nellhaymdi/Ultron.zip?dl=0
https://www.dropbox.com/s/6ggi5p6e8no0rjp/GeneralGrievous.zip?dl=0

These are the two most important models to me right now. I'd really like them to be converted properly, if someone can manage...
TRDaz
Posts: 42
Joined: Fri Nov 06, 2015 1:54 pm

Re: Disney Infinity 3.0

Post by TRDaz »

For some reason, those files seem to be much different to my files (the ibuf and vbuf for General Grievous aren't the same as mine) and they gave problems in hex2obj. I do have General Grievous converted to .obj with the ibuf's and vbuf's i have, as they worked correctly.

https://www.sendspace.com/file/ot25nn
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Disney Infinity 3.0

Post by Acewell »

The grievous and ultron files use different settings than the darth maul model.
The FVF is 36 instead of 16 and the UVs are floats instead of half floats.

here is the H2O files for those 2

tcw_generalgrievous_0_0.h2o

0x384FC 26994
Vb1
36 12
0x0 6407
020000
0x0 255


avg_ultron_0_0.h2o

0x16650 10134
Vb1
36 12
0x0 2548
020000
0x0 255
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Disney Infinity 3.0

Post by Doctor Loboto »

Heyas Acewell, thanks for your help earlier. I just sent you a PM with one final model I need help with, the only reason I didn't post it here is I'm not sure if it's an unreleased element yet or not.
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: Disney Infinity 3.0

Post by Szkaradek123 »

Hi
For testing:
Here is a blend importer for Blender 249.
Copy all files to folder where is blender.exe and doubleclick Blender249.blend
In Blender Text Window press alt+p and select oct file.
It support uv, skinweights, bindbones and skeleton with bone parent (not all bones have parent )
-missing bones please get from bindbones skeleton)
Last edited by Szkaradek123 on Sat Nov 14, 2015 6:35 am, edited 4 times in total.
jmgg
Posts: 48
Joined: Sun Jan 25, 2015 4:15 pm

Re: Disney Infinity 3.0

Post by jmgg »

fantastic! works fine!
next step is load anims :mrgreen:
TRDaz
Posts: 42
Joined: Fri Nov 06, 2015 1:54 pm

Re: Disney Infinity 3.0

Post by TRDaz »

Awesome! Just what I wanted, thank you very much :D
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Disney Infinity 3.0

Post by Acewell »

Thanks Szkaradek! :D

The script chokes on Jabba, only skeleton is imported
sample
Jabba.zip


i know this file has several objects in it too, like his platform thingy and some small kermit the frog like creature :)
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Disney Infinity 3.0

Post by Doctor Loboto »

Awesome, this does everything I needed! Thank you so much!
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Disney Infinity 3.0

Post by Doctor Loboto »

Found another model it messes up with. Sabine's.

https://www.dropbox.com/s/z5x155w7tx8qoqq/Sabine.zip?dl=0
jmgg
Posts: 48
Joined: Sun Jan 25, 2015 4:15 pm

Re: Disney Infinity 3.0

Post by jmgg »

sabine works fine for me
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Disney Infinity 3.0

Post by Doctor Loboto »

The main model of her? I got these from her specific folder in the file system, but they don't seem to work with the blender script.
TRDaz
Posts: 42
Joined: Fri Nov 06, 2015 1:54 pm

Re: Disney Infinity 3.0

Post by TRDaz »

The script was updated and Szkaradek posted a link to your post. I guess that problem is fixed now, so you should download the script again.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Disney Infinity 3.0

Post by Acewell »

the Falcon meshes won't import

sample
emp_millenniumfalcon.zip


edit
it works now thanks for the update! :D
kangaroo78
Posts: 9
Joined: Fri Oct 30, 2015 3:40 am

Re: Disney Infinity 3.0

Post by kangaroo78 »

Cant get the legs of the ATAT, I wonder if they are in a separated file, any ideas :(