Disney Infinity 3.0

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
jangoclone
Posts: 2
Joined: Thu Nov 19, 2015 5:55 pm

Re: Disney Infinity 3.0

Post by jangoclone »

I already extracted the models.. bus can anyone help me telling where the textures are? thanks...
kangaroo78
Posts: 9
Joined: Fri Oct 30, 2015 3:40 am

Re: Disney Infinity 3.0

Post by kangaroo78 »

Hey guys, Can anyone please tell me why I cant get the TFA models? I got the textures but no models, thanks
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Disney Infinity 3.0

Post by Doctor Loboto »

I've been having trouble getting them as well. The textures are present, but the models are difficult to find.
Turns out they're re-named something else!
tfa = psx
Rey = lola
Kylo Ren = Grimm
Finn = emmit
Han = james / jon

If you can manage to find the ACTUAL models of Kylo Ren, and not the 'npc icon' models, send it my way if you don't mind.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Disney Infinity 3.0

Post by Acewell »

Doctor Loboto wrote:Turns out they're re-named something else!
tfa = psx
Rey = lola
Kylo Ren = Grimm
Finn = emmit
Han = james / jon

Well played, Disney....well played :mrgreen:
jmgg
Posts: 48
Joined: Sun Jan 25, 2015 4:15 pm

Re: Disney Infinity 3.0

Post by jmgg »

Maybe the bms script don't work properly with the last wave :?
kangaroo78
Posts: 9
Joined: Fri Oct 30, 2015 3:40 am

Re: Disney Infinity 3.0

Post by kangaroo78 »

Sorry guys, does anyone know what .dnax files are? please?
Ful76
Posts: 1
Joined: Sun Mar 13, 2016 12:09 pm

Re: Disney Infinity 3.0

Post by Ful76 »

Hi , I will be grateful if you help me, business what I exported model to, but I don't know where to find its texture, more precisely all of them are mixed and their name are written by figures. Sorry my English so bad.
StevieMac
Posts: 1
Joined: Sat Apr 09, 2016 7:30 pm

Re: Disney Infinity 3.0

Post by StevieMac »

Hey guys I'm not sure if you guys are still doing all this as I'm late to the party!
Can we rip these out with Textures attached & bones etc?
If so whats the best way to get them into 3ds Max as most of the stuff I'm seeing is for Blender.
I've tried a few scripts I've found around & had some luck with models other than Thor. But no textures are linked to the files in any way so I'm now painfully going through all of them!

Also is there a library of all the characters in DI 1 2 & 3 somewhere all the pictures & variants of costumes can be seen?
All I've found is but it seems to be lacking alot.
http://infinitycharacterslist.com/all-disney-infinity-characters/

I'm looking for as many models & textures & Bone FBX or Max or Obj as I can get so if you guys don't mind private msg me to point me in the right direction.

Thanks & soz if I've said anything wrong on the forum.
rjwern2
Posts: 1
Joined: Tue Apr 12, 2016 1:26 pm

Re: Disney Infinity 3.0

Post by rjwern2 »

I have sent a pnmm to a few who have posted to this thread, but thought I would post to the thread as well. I am a newbie and have been trying to figure out how to rip files from the Force Awakens on PC. I have downloaded Ninja Ripper, which folks on some forums say they use, but I receive the message "Ninja Ripper not found in injector dll." I have also tried to use the Disney Infinity Model Extractor, but it asks me for the Vertex Buffer (*.buf) but I can't seem to find it on my PC.

I tell you all of this so you can see that I have tried to do my homework and am not asking others to do work for me. Given that some of you have sucessfully ripped TFA files from Infinity 3.0, I was hoping someone could provide links to step by step instructions for the workflow.
TRDaz
Posts: 42
Joined: Fri Nov 06, 2015 1:54 pm

Re: Disney Infinity 3.0

Post by TRDaz »

TFA files aren't possible to be extracted as far as I know. Multiple tries haven't given me anything.
blckgold
Posts: 1
Joined: Thu Oct 20, 2016 12:33 am

Re: Disney Infinity 3.0

Post by blckgold »

What am I missing, I think I've already installed the blender script, how can I check?

I type alt+9 as suggested, and nothing happens, if there a way to check the script is installed and activated, and then open the .oct file.

I get ignored a lot on forums for some reason, here's hoping that y'all won't leave me hanging here :D
kangaroo78
Posts: 9
Joined: Fri Oct 30, 2015 3:40 am

Re: Disney Infinity 3.0

Post by kangaroo78 »

blckgold wrote:What am I missing, I think I've already installed the blender script, how can I check?

I type alt+9 as suggested, and nothing happens, if there a way to check the script is installed and activated, and then open the .oct file.

I get ignored a lot on forums for some reason, here's hoping that y'all won't leave me hanging here :D



Its Alt + P my friend. I got all of them already, just a few textures missing. if any pm me ;)
tobyj
Posts: 2
Joined: Sun Oct 08, 2017 7:23 am

Re: Disney Infinity 3.0

Post by tobyj »

I use the blend importer for Blender 249,
open the script.
In Blender Text Window press alt+p ,

But it don't works, got Syntax error...
How can i fix it ?
tobyj
Posts: 2
Joined: Sun Oct 08, 2017 7:23 am

Re: Disney Infinity 3.0

Post by tobyj »

I try to fix it but got jam in line 229,

print 'IndexBuffer'

i change it to print("IndexBuffer") ,
But this don't work .....
drcrs
Posts: 1
Joined: Tue Jun 12, 2018 4:29 pm

Re: Disney Infinity 3.0

Post by drcrs »

Hi! I know It's a old post, but someone had good luck with .oct animations?
thanks!
ebross67
Posts: 1
Joined: Wed Jul 25, 2018 5:52 pm

Re: Disney Infinity 3.0

Post by ebross67 »

Can somebody update the Blender script for model import, please. The syntax is incorrect.
cornel
Posts: 30
Joined: Sun Feb 25, 2018 4:27 pm

Re: Disney Infinity 3.0

Post by cornel »

I get that same syntax error... FRUSTRATING!!!

Is there no one here who knows his python or blender? I'm just starting out with blender... to mod a game.
Samm
Posts: 1
Joined: Thu Mar 10, 2022 5:56 pm

Re: Disney Infinity 3.0

Post by Samm »

Szkaradek123 wrote:Hi
For testing:
Here is a blend importer for Blender 249.
Copy all files to folder where is blender.exe and doubleclick Blender249.blend
In Blender Text Window press alt+p and select oct file.
It support uv, skinweights, bindbones and skeleton with bone parent (not all bones have parent )
-missing bones please get from bindbones skeleton)

Hello,
Do you know if there's a version of that for blender 2.8 - 3.0? because I kinda need one bad. thanks!

P.S. I've been trying to change it to python 3 and stuff but it doesn't work no matter what I try now it's just crashing whenever I run it.