How can i swizzled .DDS file back to .tga.ckd of Valiant Hearts (Switch version)?

How to translate the files of a game
khunawv
Posts: 20
Joined: Fri Feb 11, 2022 2:51 pm

How can i swizzled .DDS file back to .tga.ckd of Valiant Hearts (Switch version)?

Post by khunawv »

Hello my friends
I discover the file of font font02_0.tga.ckd of valiant hearts (switch version)
and i use Rawtex to unswizzled to DDS file
and i edit the DDS file, So how can i swizzle DDS File back to .tga.ckd?
Thank you for advance

See the example in attachment
LinkOFF
Posts: 88
Joined: Thu Aug 11, 2016 6:52 pm

Re: How can i swizzled .DDS file back to .tga.ckd of Valiant Hearts (Switch version)?

Post by LinkOFF »

I swizzle your texture and place inside .ckd
khunawv
Posts: 20
Joined: Fri Feb 11, 2022 2:51 pm

Re: How can i swizzled .DDS file back to .tga.ckd of Valiant Hearts (Switch version)?

Post by khunawv »

LinkOFF wrote:I swizzle your texture and place inside .ckd

Thank you very much , and Did you have tool or script to do that? Because of if I make the new DDS , I will swizzle it by myself
Very thank you I'm advance bro!!!
LinkOFF
Posts: 88
Joined: Thu Aug 11, 2016 6:52 pm

Re: How can i swizzled .DDS file back to .tga.ckd of Valiant Hearts (Switch version)?

Post by LinkOFF »

khunawv wrote:
LinkOFF wrote:I swizzle your texture and place inside .ckd

Thank you very much , and Did you have tool or script to do that? Because of if I make the new DDS , I will swizzle it by myself
Very thank you I'm advance bro!!!

I use my own program for this (experimental).
Example of usage:

Code: Select all

unrealTT swizzle font02_0.tga2.dds 0x80 1024 1024
0x80 - pixel data start in input file (0x80/0x94 for dds)
1024 - width
1024 - heigth

Supports Switch swizzle only.
khunawv
Posts: 20
Joined: Fri Feb 11, 2022 2:51 pm

Re: How can i swizzled .DDS file back to .tga.ckd of Valiant Hearts (Switch version)?

Post by khunawv »

LinkOFF wrote:
khunawv wrote:
LinkOFF wrote:I swizzle your texture and place inside .ckd

Thank you very much , and Did you have tool or script to do that? Because of if I make the new DDS , I will swizzle it by myself
Very thank you I'm advance bro!!!

I use my own program for this (experimental).
Example of usage:

Code: Select all

unrealTT swizzle font02_0.tga2.dds 0x80 1024 1024
0x80 - pixel data start in input file (0x80/0x94 for dds)
1024 - width
1024 - heigth

Supports Switch swizzle only.


Wowwww Thank you very much My bro! you are my king! :)