Detroit Become Human tools (PC, PS4) Batch BMS helps

How to translate the files of a game
developer57
Posts: 1
Joined: Sun Apr 17, 2022 2:31 pm

Detroit Become Human tools (PC, PS4) Batch BMS helps

Post by developer57 »

Hello I have a problem with the bsm scripts for PC PS4 does not work I wanted to extract them
if possible have a script for PS4
big files bnk
big files wem

Code: Select all

 > PS4 
       
       Can't read 260115 bytes from offset 000000007f4c985f.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0 100% 2135828529 2135726175 . offset 000000007f4c985f

Last script line before the error or that produced the error:
  31 log NAME OFFSET SIZE

- OFFSET 0x0000000006609072
- SIZE 0x0214e2e400000000
  coverage file 0 100% 2135828529 2135726175 . offset 000000007f4c985f


I have the scripts with quickbms
big files bnk
big files wem

I test on PC it extracts I have the files but 0 ko
sfx, music, ambience

Code: Select all

  > PC 

       Can't read 301017 bytes from offset 000000007ffd6099.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0   100%   2149034095 2147311769 . offset 000000007ffd6099

Last script line before the error or that produced the error:
  31  log NAME OFFSET SIZE

- OFFSET       0x000000007709f872
- SIZE         0x007d397200000000
  coverage file 0   100%   2149034095 2147311769 . offset 000000007ffd6099


for PC do not work on files

I also created a batch that converts
24,564 .anim files in SMD. in a smd folder at the same time

possible to have a BMS script to have the names of the .Anim files