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Mirrored from my thread on GBAtemp: https://gbatemp.net/threads/fuuraiki-3-need-help.610753/
A friend and I have been discussing the possibility of a fan translation for Fuuraiki 3.
He's fluent in Japanese and is a huge fan of the series, but we've hit some major roadblocks.
Fuuraiki 3 was published for PSVita by Nippon Ichi Software, and as such uses NIS's archive formats.
Existing tools for NIS games are able to unpack and repack the files with few problems, but the issue comes to the fact the file formats have fixed pointers.
The script archives are "sinario.dat" and "kigi.dat" (both DSARC FL), which have fixed pointers to each of the plain text files they contain. The Yomawari plugin works to unpack and repack these files.
These are contained in the "dat1.dat" (FAFULLFS) archive, which contains most of the non-image files for the game, and also has fixed pointers. The FAFULLFS script works to unpack and repack these files.
We would really appreciate any help we can get in overcoming this first roadblock.
Proof of concept:
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Workaround for normal size space characters:
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